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author | Tapani Pälli <[email protected]> | 2014-04-08 08:45:36 +0300 |
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committer | Tapani Pälli <[email protected]> | 2014-06-16 06:49:59 +0300 |
commit | eca9d160483fa04caa8c8aeb527d7e42016dfeb2 (patch) | |
tree | 98ecda1da7e55b352c9a45a8453188d2f20e3233 /src/glsl/opt_if_simplification.cpp | |
parent | dadc3d04f034327b4afeeadf9a860e1b620fab37 (diff) |
glsl/linker: initialize explicit uniform locations
Patch initializes the UniformRemapTable for explicit locations. This
needs to happen before optimizations to make sure all inactive uniforms
get their explicit locations correctly.
v2: fix initialization bug, introduce define for inactive uniforms (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/opt_if_simplification.cpp')
0 files changed, 0 insertions, 0 deletions