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author | Marek Olšák <[email protected]> | 2013-09-24 19:28:27 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-09-25 20:45:23 +0200 |
commit | 028b26e2efa7485fb7a5dd9be681074a36f9e442 (patch) | |
tree | 445cc461c796c4a24b771e23f72fda5a7a545dab /src/glsl/opt_function_inlining.cpp | |
parent | 57f38e9f921bcfac0087765b4acb2c258604ea29 (diff) |
radeon/llvm: fix shadow cube texturing for GL3.0
The fix is at the end (TGSI_TEXTURE_SHADOWCUBE handling), but I also
restructured the code for it to be more readable.
Fixes spec/!OpenGL 3.0/sampler-cube-shadow.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/glsl/opt_function_inlining.cpp')
0 files changed, 0 insertions, 0 deletions