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authorAnuj Phogat <[email protected]>2012-08-21 11:03:48 -0700
committerAnuj Phogat <[email protected]>2012-08-21 15:00:06 -0700
commitdf2c4cbcedb2dcf2aa44adaa6462d9becccbea49 (patch)
tree3e6db794049f1cb6ed01396657b073c4b89474af /src/glsl/opt_dead_functions.cpp
parent1cb07bd3b8abd5e52e9dbd80bb1666058545387e (diff)
mesa: Fix generic compressed texture formats' handling in glTexImage/glCopyTexImage
The generic texture formats should be accepted by the <internalformat> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and CopyTexImage2D functions. When the application specifies a generic format, the driver is free to pick an uncompressed format. This patch reverts the changes due to following commit: commit a36581ccc06693231011c3fe136207e73191b1ce mesa: do more teximage error checking for generic compressed formats This patch fixes compressed texture format failures in intel oglconform pxconv-gettex test case: https://bugs.freedesktop.org/show_bug.cgi?id=47220 Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/opt_dead_functions.cpp')
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