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authorJordan Justen <[email protected]>2014-06-09 14:14:15 -0700
committerJordan Justen <[email protected]>2014-06-16 09:54:52 -0700
commit380dd3be0256f2fb56d4722a0a894c3cba2b728b (patch)
treea838edd4746e4e1da125f26a659603e35cfcf75d /src/glsl/opt_dead_code_local.cpp
parent539cd9247696171ec9b6a8416c3bac2fc5414733 (diff)
glsl/cs: Fix local_size_y and local_size_z
flags.q.local_size has 3 bits. One each for x, y and z. Fixes piglit's: * spec/ARB_compute_shader/linker/mismatched_local_work_sizes * spec/ARB_compute_shader/compiler/default_local_size.comp * spec/ARB_compute_shader/compiler/work_group_size_too_large * spec/ARB_compute_shader/compiler/gl_WorkGroupSize_matches_layout.comp This was regressed in 738c9c3c. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/opt_dead_code_local.cpp')
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