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author | Ian Romanick <[email protected]> | 2013-09-10 10:10:07 -0500 |
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committer | Ian Romanick <[email protected]> | 2013-09-19 16:29:44 -0500 |
commit | d1ade4eaf1e44e846be9b58035397bbdb3f50ed2 (patch) | |
tree | 204a591b256da1e87a3cda215dba28ff2962acb7 /src/glsl/opt_dead_code_local.cpp | |
parent | 67a2d317353f3917678a4e22228ea52b149a370f (diff) |
mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponents
In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16,
but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/opt_dead_code_local.cpp')
0 files changed, 0 insertions, 0 deletions