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authorIan Romanick <[email protected]>2013-09-10 10:10:07 -0500
committerIan Romanick <[email protected]>2013-09-19 16:29:44 -0500
commitd1ade4eaf1e44e846be9b58035397bbdb3f50ed2 (patch)
tree204a591b256da1e87a3cda215dba28ff2962acb7 /src/glsl/opt_dead_code_local.cpp
parent67a2d317353f3917678a4e22228ea52b149a370f (diff)
mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponents
In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16, but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/opt_dead_code_local.cpp')
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