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authorPaul Berry <[email protected]>2014-01-10 18:56:14 -0800
committerPaul Berry <[email protected]>2014-01-13 09:44:39 -0800
commitfb6d9798a0c6eefd512f5b0f19eed34af8f4f257 (patch)
treed415623c0cb8d2e0157942614045e92410e3aac5 /src/glsl/opt_dead_code_local.cpp
parentdf918b5b90c0c1fc564adc026c9da1b8e7003807 (diff)
i965: Ensure that all necessary state is re-emitted if we run out of aperture.
Prior to this patch, if we ran out of aperture space during brw_try_draw_prims(), we would rewind the batch buffer pointer (potentially throwing some state that may have been emitted by brw_upload_state()), flush the batch, and then try again. However, we wouldn't reset the dirty bits to the state they had before the call to brw_upload_state(). As a result, when we tried again, there was a danger that we wouldn't re-emit all the necessary state. (Note: prior to the introduction of hardware contexts, this wasn't a problem because flushing the batch forced all state to be re-emitted). This patch fixes the problem by leaving the dirty bits set at the end of brw_upload_state(); we only clear them after we have determined that we don't need to rewind the batch buffer. Cc: 10.0 9.2 <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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