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authorAnuj Phogat <[email protected]>2012-03-12 10:39:48 -0700
committerAnuj Phogat <[email protected]>2012-03-12 11:58:12 -0700
commitcc5b0ffae048824a6bdcaf43e0c8c2dd4a7ff14b (patch)
tree919ae4f83a31eb3bc297493165a5d5af4df57910 /src/glsl/opt_dead_code.cpp
parent6830e6515c840ff98a2ee5eb61e33dd5fb4d1ee2 (diff)
mesa: Fix the cause of piglit test fbo-array failure
Handle the special case of glFramebufferTextureLayer() for which we pass teximage = 0 internally in framebuffer_texture(). This patch makes failing piglit test fbo-array, fbo-depth-array to pass. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126 V4: Removed the duplicated code. Note: This is a candidate for the stable branches. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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