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authorKenneth Graunke <[email protected]>2014-10-27 16:34:06 -0700
committerKenneth Graunke <[email protected]>2014-11-06 16:20:01 -0800
commit0c0bfb2ead03789164cee364fbf405994d876ca3 (patch)
tree104685c6b0e7f46ef130440a95a171216e43b407 /src/glsl/opt_dead_code.cpp
parent13786172181bf5a753c706a7f5c3eb5d448e244e (diff)
glsl: Add infrastructure for "hidden" uniforms.
In the compiler, we'd like to generate implicit uniforms for internal use. These should not be visible via the GL uniform introspection API. To support that, we add a new ir_variable::how_declared value of ir_var_hidden, and plumb that through to gl_uniform_storage. v2 (idr): Fix some memory management issues in move_hidden_uniforms_to_end. The comment block on the function has more details. Signed-off-by: Kenneth Graunke <[email protected]> Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/opt_dead_code.cpp')
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