diff options
author | Iago Toral Quiroga <[email protected]> | 2015-06-05 09:11:53 +0200 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-07-14 07:04:03 +0200 |
commit | 1146696f75ea0f2b49e6379c2a62602dfeb51190 (patch) | |
tree | 7dd5455f4a88910f60f0f101f4ba4c6a3b3d3fcd /src/glsl/opt_dead_code.cpp | |
parent | 18feaa8f36b311c443fd56666507ec1768fb9582 (diff) |
mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader
storage block.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/opt_dead_code.cpp')
-rw-r--r-- | src/glsl/opt_dead_code.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp index f45bf5dfdf8..7b4730a39bb 100644 --- a/src/glsl/opt_dead_code.cpp +++ b/src/glsl/opt_dead_code.cpp @@ -115,7 +115,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) * If the variable is in a uniform block with one of those * layouts, do not eliminate it. */ - if (entry->var->is_in_uniform_block()) { + if (entry->var->is_in_buffer_block()) { const glsl_type *const block_type = entry->var->is_interface_instance() ? entry->var->type : entry->var->get_interface_type(); |