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authorDave Airlie <[email protected]>2015-02-24 14:09:40 +1000
committerDave Airlie <[email protected]>2015-12-01 12:58:43 +1000
commit4f347225752b48f3dc5a59a6be71fe78616252a7 (patch)
treeb9d34d797b7b65f8503fe81482a43e02e6dbf7bb /src/glsl/opt_dead_builtin_varyings.cpp
parent04efcc6c7adfda75b425f443588f0faab453ba3a (diff)
r600: workaround empty geom shader.
We need to emit at least one cut/emit in every geometry shader, the easiest workaround it to stick a single CUT at the top of each geom shader. Reviewed-by: Marek Olšák <[email protected]> Cc: "10.6 11.0 11.1" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/opt_dead_builtin_varyings.cpp')
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