diff options
author | Eric Anholt <[email protected]> | 2013-09-20 11:03:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-09-23 12:45:22 -0700 |
commit | 10ef949424809d51c627008bb2feab5a067f8e08 (patch) | |
tree | 2433777d7bf49ae1642621e915c0e66fdc96a123 /src/glsl/opt_dead_builtin_varyings.cpp | |
parent | 07572621bc4515c71c56754a2bd9c7c832653d2b (diff) |
glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols
even in the absence of LTO. Saves about 60kb on disk.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/opt_dead_builtin_varyings.cpp')
-rw-r--r-- | src/glsl/opt_dead_builtin_varyings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp index 3cdd13038ae..7e8cd43728d 100644 --- a/src/glsl/opt_dead_builtin_varyings.cpp +++ b/src/glsl/opt_dead_builtin_varyings.cpp @@ -52,6 +52,7 @@ #include "glsl_types.h" #include "link_varyings.h" +namespace { /** * This obtains detailed information about built-in varyings from shader code. @@ -397,6 +398,7 @@ private: ir_variable *new_fog; }; +} /* anonymous namespace */ static void lower_texcoord_array(exec_list *ir, const varying_info_visitor *info) |