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authorKenneth Graunke <[email protected]>2012-10-26 20:36:50 -0700
committerKenneth Graunke <[email protected]>2012-10-31 19:54:36 -0700
commit3d2b4291c2e448fd51c14fc1ff52ceaef00788cc (patch)
tree1c78b6b7123384ec6e153fe53a9baa8086cada65 /src/glsl/opt_copy_propagation_elements.cpp
parent1eedebc65b02130ef7a27062a1ed67972a317a08 (diff)
i965: Don't bother trying to extend the current vertex buffers.
This essentially reverts the following: commit c625aa19cb53ed27f91bfd16fea6ea727e9a5bbd Author: Chris Wilson <[email protected]> Date: Fri Feb 18 10:37:43 2011 +0000 intel: extend current vertex buffers While working on optimizing an upcoming Steam title, I broke this code. Eric expressed his doubts about this optimization, and noted that the original commit offered no performance data. I ran before and after benchmarks on Xonotic and Citybench, and found that this code made no difference. So, remove it to reduce complexity and make future work simpler. Reviewed-by: Eric Anholt <[email protected]>
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