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author | Kenneth Graunke <[email protected]> | 2012-10-26 20:36:50 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2012-10-31 19:54:36 -0700 |
commit | 3d2b4291c2e448fd51c14fc1ff52ceaef00788cc (patch) | |
tree | 1c78b6b7123384ec6e153fe53a9baa8086cada65 /src/glsl/opt_copy_propagation_elements.cpp | |
parent | 1eedebc65b02130ef7a27062a1ed67972a317a08 (diff) |
i965: Don't bother trying to extend the current vertex buffers.
This essentially reverts the following:
commit c625aa19cb53ed27f91bfd16fea6ea727e9a5bbd
Author: Chris Wilson <[email protected]>
Date: Fri Feb 18 10:37:43 2011 +0000
intel: extend current vertex buffers
While working on optimizing an upcoming Steam title, I broke this code.
Eric expressed his doubts about this optimization, and noted that the
original commit offered no performance data.
I ran before and after benchmarks on Xonotic and Citybench, and found
that this code made no difference. So, remove it to reduce complexity
and make future work simpler.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/opt_copy_propagation_elements.cpp')
0 files changed, 0 insertions, 0 deletions