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authorJordan Justen <[email protected]>2015-10-14 11:33:03 -0700
committerJordan Justen <[email protected]>2015-10-14 13:16:30 -0700
commit0d1eef536bc744f5c4dcdf854ad6adfdfe4f4dcb (patch)
tree593a0a4d11788291e2fe85dc87f3232429538a7b /src/glsl/opt_copy_propagation.cpp
parent63728dac57c18df0f45bb2482f60188fac2d1efe (diff)
i965/fs: Ignore compute shaders in brw_nir_lower_inputs
The commit shown below caused compute shaders to hit the unreachable in the default of the switch block. Since compute shaders don't have any inputs, we can make brw_nir_lower_inputs a no-op for CS. commit 2953c3d76178d7589947e6ea1dbd902b7b02b3d4 Author: Kenneth Graunke <[email protected]> Date: Fri Aug 14 15:15:11 2015 -0700 i965/vs: Map scalar VS input locations properly; avoid tons of MOVs. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/opt_copy_propagation.cpp')
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