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author | Jordan Justen <[email protected]> | 2015-10-14 11:33:03 -0700 |
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committer | Jordan Justen <[email protected]> | 2015-10-14 13:16:30 -0700 |
commit | 0d1eef536bc744f5c4dcdf854ad6adfdfe4f4dcb (patch) | |
tree | 593a0a4d11788291e2fe85dc87f3232429538a7b /src/glsl/opt_copy_propagation.cpp | |
parent | 63728dac57c18df0f45bb2482f60188fac2d1efe (diff) |
i965/fs: Ignore compute shaders in brw_nir_lower_inputs
The commit shown below caused compute shaders to hit the unreachable
in the default of the switch block. Since compute shaders don't have
any inputs, we can make brw_nir_lower_inputs a no-op for CS.
commit 2953c3d76178d7589947e6ea1dbd902b7b02b3d4
Author: Kenneth Graunke <[email protected]>
Date: Fri Aug 14 15:15:11 2015 -0700
i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/opt_copy_propagation.cpp')
0 files changed, 0 insertions, 0 deletions