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author | Eric Anholt <[email protected]> | 2015-07-09 22:42:22 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-07-14 11:31:57 -0700 |
commit | e4c540f6d09390013a9cb66060a29f236ad7dcfc (patch) | |
tree | 3cbdd627a44d4fd73bf25b02badb0fc49e321cda /src/glsl/opt_constant_variable.cpp | |
parent | ab80519b3cd08401dff2d07343064a27f32b33ca (diff) |
vc4: Store reloc pointers as pointers, not offsets.
Now that we don't resize the CL as we build (it's set up at the top by
vc4_start_draw()), we can store the pointers instead of offsets from
the base. Saves a bit of math in emitting relocs (about 60 bytes of
code).
Diffstat (limited to 'src/glsl/opt_constant_variable.cpp')
0 files changed, 0 insertions, 0 deletions