diff options
author | Eric Anholt <[email protected]> | 2012-05-29 16:18:37 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-06-11 09:28:00 -0700 |
commit | 337d9c955b070224f7278524af54ddacd8bb0f17 (patch) | |
tree | 4235c18837cc1f81b0c2f008cc01ce7a6e3a39a8 /src/glsl/opt_constant_variable.cpp | |
parent | 279efce8bb7b6c802eb6c1de46971153ff6fdedb (diff) |
glsl: Put a bunch of optimization visitors under anonymous namespaces.
Because these classes are used entirely from their own source files
and not from separate DSOs, the linker gets to produce massively less
code. This cuts about 13k of text in the libdricore case. In the
non-libdricore case, the additional linkage information allows the
compiler to inline some code, so libglsl.a size actually increases by
about 300 bytes.
For a dricore build, improves shader_runner runtime on
glsl-fs-copy-propagation-texcoords-1 by 0.21% +/- 0.03% (n=353574,
outliers removed). No statistically significant difference with n=322
on glslparsertest on a yofrankie shader intended to test compiler
performance.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/opt_constant_variable.cpp')
-rw-r--r-- | src/glsl/opt_constant_variable.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/opt_constant_variable.cpp b/src/glsl/opt_constant_variable.cpp index f3bc8675efd..1bbaf8e4792 100644 --- a/src/glsl/opt_constant_variable.cpp +++ b/src/glsl/opt_constant_variable.cpp @@ -37,6 +37,8 @@ #include "ir_optimization.h" #include "glsl_types.h" +namespace { + struct assignment_entry { exec_node link; int assignment_count; @@ -55,6 +57,8 @@ public: exec_list list; }; +} /* unnamed namespace */ + static struct assignment_entry * get_assignment_entry(ir_variable *var, exec_list *list) { |