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author | Ilia Mirkin <[email protected]> | 2015-08-19 18:43:47 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-08-20 21:05:19 -0400 |
commit | ecebd3dbfcb769b44e99733279c8fb0745818708 (patch) | |
tree | b8de241c8198e4077f1c454d6d3c844976f5e92a /src/glsl/opt_constant_propagation.cpp | |
parent | 29e953b07b8c1e4d27f53c4a1430154a3d67f896 (diff) |
glsl: expose textureQueryLod in GLSL 4.00+ fragment shaders
See issue from the ARB_texture_query_lod spec for LOD vs Lod confusion:
(3) The core specification uses the "Lod" spelling, not "LOD". Should
this extension be modified to use "Lod"?
RESOLVED: The "Lod" spelling is the correct spelling for the core
specification and the preferred spelling for use. However, use of
"LOD" also exists, as the extension predated the core specification,
so this extension won't remove use of "LOD".
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/opt_constant_propagation.cpp')
0 files changed, 0 insertions, 0 deletions