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authorMarek Olšák <[email protected]>2014-06-18 02:46:49 +0200
committerMarek Olšák <[email protected]>2014-07-18 01:58:59 +0200
commitdd46841bc9685b48c972ebe5f5cf92770cf025fd (patch)
tree271fad13df6b5cc05ba96cab0ac78349de18cdd9 /src/glsl/opt_constant_propagation.cpp
parent2a7b57ad4269e7267922ff695a57b9a2ce413a06 (diff)
radeonsi: move sampler descriptors from IB to memory
Sampler descriptors are now represented by si_descriptors. This also adds support for fine-grained sampler state updates and the border color update is now isolated in a separate function. Border colors have been broken if texturing from multiple shader stages is used. This patch doesn't change that. BTW, blitting already makes use of fine-grained state updates. u_blitter uses 2 textures at most, so we only have to save 2. Reviewed-by: Michel Dänzer <[email protected]>
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