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author | Marek Olšák <[email protected]> | 2014-06-18 02:46:49 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-07-18 01:58:59 +0200 |
commit | dd46841bc9685b48c972ebe5f5cf92770cf025fd (patch) | |
tree | 271fad13df6b5cc05ba96cab0ac78349de18cdd9 /src/glsl/opt_constant_propagation.cpp | |
parent | 2a7b57ad4269e7267922ff695a57b9a2ce413a06 (diff) |
radeonsi: move sampler descriptors from IB to memory
Sampler descriptors are now represented by si_descriptors.
This also adds support for fine-grained sampler state updates and
the border color update is now isolated in a separate function.
Border colors have been broken if texturing from multiple shader stages is
used. This patch doesn't change that.
BTW, blitting already makes use of fine-grained state updates.
u_blitter uses 2 textures at most, so we only have to save 2.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/glsl/opt_constant_propagation.cpp')
0 files changed, 0 insertions, 0 deletions