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author | Rob Clark <[email protected]> | 2015-11-26 12:18:14 -0500 |
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committer | Rob Clark <[email protected]> | 2015-11-26 12:35:10 -0500 |
commit | 5adf4a5cdaec98c9195a66485120e8e00c517fc2 (patch) | |
tree | 1e8fac892802b568f575d54ac8f066c6d330e350 /src/glsl/opt_constant_folding.cpp | |
parent | b7c958b7b7c44e8f4c6dc0190e4c198722e020e5 (diff) |
freedreno/a3xx: rework vinterp/vpsrepl
Make the interpolation / point-sprite replacement mode setup deal with
varying packing.
In a later commit, we switch to packing just the varying components that
are actually used by the frag shader, so we won't be able to assume
everything is vec4's aligned to vec4. Which would highly confuse the
previous vinterp/vpsrepl logic.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glsl/opt_constant_folding.cpp')
0 files changed, 0 insertions, 0 deletions