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authorRob Clark <[email protected]>2015-11-26 12:18:14 -0500
committerRob Clark <[email protected]>2015-11-26 12:35:10 -0500
commit5adf4a5cdaec98c9195a66485120e8e00c517fc2 (patch)
tree1e8fac892802b568f575d54ac8f066c6d330e350 /src/glsl/opt_constant_folding.cpp
parentb7c958b7b7c44e8f4c6dc0190e4c198722e020e5 (diff)
freedreno/a3xx: rework vinterp/vpsrepl
Make the interpolation / point-sprite replacement mode setup deal with varying packing. In a later commit, we switch to packing just the varying components that are actually used by the frag shader, so we won't be able to assume everything is vec4's aligned to vec4. Which would highly confuse the previous vinterp/vpsrepl logic. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glsl/opt_constant_folding.cpp')
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