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author | Iago Toral Quiroga <[email protected]> | 2014-06-06 12:31:30 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2014-06-30 08:08:50 +0200 |
commit | 6d3632c9c9c58f8fe1bae26871432342ccaaaf4b (patch) | |
tree | fe20b6b1117ed4fb4082e20369e7065b8934b3c3 /src/glsl/opt_constant_folding.cpp | |
parent | 598c2e2c83447cf222f96f833569eeb0bd179871 (diff) |
glsl: Store info about geometry shaders that emit vertices to non-zero streams.
On Intel hardware when a geometry shader outputs GL_POINTS primitives we
only need to emit vertex control bits if it emits vertices to non-zero
streams, so use a flag to track this.
This flag will be set to TRUE when a geometry shader calls EmitStreamVertex()
or EndStreamPrimitive() with a non-zero stream parameter in a later patch.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/opt_constant_folding.cpp')
0 files changed, 0 insertions, 0 deletions