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author | Marcin Ślusarz <[email protected]> | 2015-03-31 22:04:31 +0200 |
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committer | Marcin Ślusarz <[email protected]> | 2015-03-31 22:04:31 +0200 |
commit | f9e2295560f9b4869fa2a94933c1881ec7970af4 (patch) | |
tree | 7f61f1b60c8903f75e622b9bb86f07fbabfcf8e4 /src/glsl/opt_conditional_discard.cpp | |
parent | 3db0317351e02be4498c7833262ac919d597b396 (diff) |
nouveau: synchronize "scratch runout" destruction with the command stream
When nvc0_push_vbo calls nouveau_scratch_done it does not mean
scratch buffers can be freed immediately. It means "when hardware
advances to this place in the command stream the scratch buffers
can be freed".
To fix it, just postpone scratch runout destruction after current
fence is signalled.
The bug existed for a very long time. Nobody noticed, because
"scratch runout" code path is rarely executed.
Fixes hang at the very beginning of first mission in "Serious Sam 3"
on nve7/gk107. It manifested as:
nouveau E[ PFIFO][0000:01:00.0] read fault at 0x000a9e0000 [PTE] from GR/GPC0/PE_2 on channel 0x007f853000 [Sam3[17056]]
Cc: "10.4 10.5" <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/opt_conditional_discard.cpp')
0 files changed, 0 insertions, 0 deletions