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authorBrian Paul <[email protected]>2012-08-30 09:27:16 -0600
committerBrian Paul <[email protected]>2012-08-31 08:04:40 -0600
commit8472bb4508515cf0f717344ef5cc863b6e97e56a (patch)
treef3c65fc4fabdba447998c34eed021b043676a39a /src/glsl/opt_array_splitting.cpp
parent2d2f1fd164218eacf2b142bc808be1f25f66e72c (diff)
mesa: fix-up and use _mesa_delete_renderbuffer()
_mesa_delete_renderbuffer() should free the mutex (though that may be a no-op) and then free the renderbuffer object itself. Subclasses of gl_renderbuffer can use this function too. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/opt_array_splitting.cpp')
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