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authorAnuj Phogat <[email protected]>2014-09-18 16:30:31 -0700
committerAnuj Phogat <[email protected]>2014-10-22 16:13:37 -0700
commit6f0089e92e9a3b096b978bb09a87db6a38acb7b2 (patch)
tree32e9cae1c76ec629753b54d898f2544460324c02 /src/glsl/opt_array_splitting.cpp
parent8ec40adf7eaaf4a107ee76497d69d1479580f711 (diff)
glsl: Fix crash due to negative array index
Currently Mesa crashes with a shader like this: [fragmnet shader] float[5] array; int idx = -2; void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]); } Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/opt_array_splitting.cpp')
-rw-r--r--src/glsl/opt_array_splitting.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/opt_array_splitting.cpp b/src/glsl/opt_array_splitting.cpp
index ebb076b223e..9e73f3c44bb 100644
--- a/src/glsl/opt_array_splitting.cpp
+++ b/src/glsl/opt_array_splitting.cpp
@@ -295,7 +295,7 @@ ir_array_splitting_visitor::split_deref(ir_dereference **deref)
ir_constant *constant = deref_array->array_index->as_constant();
assert(constant);
- if (constant->value.i[0] < (int)entry->size) {
+ if (constant->value.i[0] >= 0 && constant->value.i[0] < (int)entry->size) {
*deref = new(entry->mem_ctx)
ir_dereference_variable(entry->components[constant->value.i[0]]);
} else {