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author | Kenneth Graunke <[email protected]> | 2015-04-07 15:16:51 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-04-10 02:16:25 -0700 |
commit | feafe703998dd88ebea131741326eb229956656a (patch) | |
tree | 0c4bbfdc89c842fd71a88041150c1e0369bc5101 /src/glsl/nir | |
parent | d0f39a2fcd82da9b1e293ddfd2f5ea6e78d28df8 (diff) |
nir: Fix #include guards in shader_enums.h.
This header was originally going to be called pipeline.h, but it got
renamed at the last minute. Make the include guards match.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/nir')
0 files changed, 0 insertions, 0 deletions