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authorKenneth Graunke <[email protected]>2015-04-07 15:16:51 -0700
committerKenneth Graunke <[email protected]>2015-04-10 02:16:25 -0700
commitfeafe703998dd88ebea131741326eb229956656a (patch)
tree0c4bbfdc89c842fd71a88041150c1e0369bc5101 /src/glsl/nir
parentd0f39a2fcd82da9b1e293ddfd2f5ea6e78d28df8 (diff)
nir: Fix #include guards in shader_enums.h.
This header was originally going to be called pipeline.h, but it got renamed at the last minute. Make the include guards match. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/nir')
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