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authorJason Ekstrand <[email protected]>2014-12-01 22:01:05 -0800
committerJason Ekstrand <[email protected]>2015-01-15 07:19:02 -0800
commit619b2e24997f499b422ff256bf920b333ad00a8b (patch)
tree1188da4876260ca6fa8461e8278e8affd7cb9caa /src/glsl/nir
parentaff431293b441368acd907104c8acd1b117bfaf8 (diff)
nir: Add a pass for lowering input/output loads/stores
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir')
-rw-r--r--src/glsl/nir/nir.h2
-rw-r--r--src/glsl/nir/nir_lower_io.c391
2 files changed, 393 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 884cc040ddb..3976a3e43df 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1360,6 +1360,8 @@ void nir_split_var_copies(nir_shader *shader);
void nir_lower_locals_to_regs(nir_shader *shader);
+void nir_lower_io(nir_shader *shader);
+
void nir_lower_variables(nir_shader *shader);
void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals,
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
new file mode 100644
index 00000000000..e00970e4afa
--- /dev/null
+++ b/src/glsl/nir/nir_lower_io.c
@@ -0,0 +1,391 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott ([email protected])
+ * Jason Ekstrand ([email protected])
+ *
+ */
+
+/*
+ * This lowering pass converts references to input/output variables with
+ * loads/stores to actual input/output intrinsics.
+ *
+ * NOTE: This pass really only works for scalar backends at the moment due
+ * to the way it packes the input/output data.
+ */
+
+#include "nir.h"
+
+struct lower_io_state {
+ void *mem_ctx;
+};
+
+static unsigned
+type_size(const struct glsl_type *type)
+{
+ unsigned int size, i;
+
+ switch (glsl_get_base_type(type)) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ return glsl_get_components(type);
+ case GLSL_TYPE_ARRAY:
+ return type_size(glsl_get_array_element(type)) * glsl_get_length(type);
+ case GLSL_TYPE_STRUCT:
+ size = 0;
+ for (i = 0; i < glsl_get_length(type); i++) {
+ size += type_size(glsl_get_struct_field(type, i));
+ }
+ return size;
+ case GLSL_TYPE_SAMPLER:
+ return 0;
+ case GLSL_TYPE_ATOMIC_UINT:
+ return 0;
+ case GLSL_TYPE_INTERFACE:
+ return 0;
+ case GLSL_TYPE_IMAGE:
+ return 0;
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_ERROR:
+ unreachable("not reached");
+ }
+
+ return 0;
+}
+
+static void
+assign_var_locations(struct hash_table *ht, unsigned *size)
+{
+ unsigned location = 0;
+
+ struct hash_entry *entry;
+ hash_table_foreach(ht, entry) {
+ nir_variable *var = (nir_variable *) entry->data;
+
+ /*
+ * UBO's have their own address spaces, so don't count them towards the
+ * number of global uniforms
+ */
+ if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
+ continue;
+
+ var->data.driver_location = location;
+ location += type_size(var->type);
+ }
+
+ *size = location;
+}
+
+static void
+assign_var_locations_shader(nir_shader *shader)
+{
+ assign_var_locations(shader->inputs, &shader->num_inputs);
+ assign_var_locations(shader->outputs, &shader->num_outputs);
+ assign_var_locations(shader->uniforms, &shader->num_uniforms);
+}
+
+static bool
+deref_has_indirect(nir_deref_var *deref)
+{
+ for (nir_deref *tail = deref->deref.child; tail; tail = tail->child) {
+ if (tail->deref_type == nir_deref_type_array) {
+ nir_deref_array *arr = nir_deref_as_array(tail);
+ if (arr->deref_array_type == nir_deref_array_type_indirect)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static unsigned
+get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
+ struct lower_io_state *state)
+{
+ bool found_indirect = false;
+ unsigned base_offset = 0;
+
+ nir_deref *tail = &deref->deref;
+ while (tail->child != NULL) {
+ const struct glsl_type *parent_type = tail->type;
+ tail = tail->child;
+
+ if (tail->deref_type == nir_deref_type_array) {
+ nir_deref_array *deref_array = nir_deref_as_array(tail);
+ unsigned size = type_size(tail->type);
+
+ base_offset += size * deref_array->base_offset;
+
+ if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
+ nir_load_const_instr *load_const =
+ nir_load_const_instr_create(state->mem_ctx);
+ load_const->num_components = 1;
+ load_const->value.u[0] = size;
+ load_const->dest.is_ssa = true;
+ nir_ssa_def_init(&load_const->instr, &load_const->dest.ssa,
+ 1, NULL);
+ nir_instr_insert_before(instr, &load_const->instr);
+
+ nir_alu_instr *mul = nir_alu_instr_create(state->mem_ctx,
+ nir_op_imul);
+ mul->src[0].src.is_ssa = true;
+ mul->src[0].src.ssa = &load_const->dest.ssa;
+ mul->src[1].src = nir_src_copy(deref_array->indirect,
+ state->mem_ctx);
+ mul->dest.write_mask = 1;
+ mul->dest.dest.is_ssa = true;
+ nir_ssa_def_init(&mul->instr, &mul->dest.dest.ssa, 1, NULL);
+ nir_instr_insert_before(instr, &mul->instr);
+
+ if (found_indirect) {
+ nir_alu_instr *add = nir_alu_instr_create(state->mem_ctx,
+ nir_op_iadd);
+ add->src[0].src = *indirect;
+ add->src[1].src.is_ssa = true;
+ add->src[1].src.ssa = &mul->dest.dest.ssa;
+ add->dest.write_mask = 1;
+ add->dest.dest.is_ssa = true;
+ nir_ssa_def_init(&add->instr, &add->dest.dest.ssa, 1, NULL);
+ nir_instr_insert_before(instr, &add->instr);
+
+ indirect->is_ssa = true;
+ indirect->ssa = &add->dest.dest.ssa;
+ } else {
+ indirect->is_ssa = true;
+ indirect->ssa = &mul->dest.dest.ssa;
+ found_indirect = true;
+ }
+ }
+ } else if (tail->deref_type == nir_deref_type_struct) {
+ nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
+
+ for (unsigned i = 0; i < deref_struct->index; i++)
+ base_offset += type_size(glsl_get_struct_field(parent_type, i));
+ }
+ }
+
+ return base_offset;
+}
+
+static nir_intrinsic_op
+get_load_op(nir_variable_mode mode, bool indirect, unsigned num_components)
+{
+ if (indirect) {
+ switch (mode) {
+ case nir_var_shader_in:
+ switch (num_components) {
+ case 1: return nir_intrinsic_load_input_vec1_indirect;
+ case 2: return nir_intrinsic_load_input_vec2_indirect;
+ case 3: return nir_intrinsic_load_input_vec3_indirect;
+ case 4: return nir_intrinsic_load_input_vec4_indirect;
+ default: unreachable("Invalid number of components"); break;
+ }
+ break;
+
+ case nir_var_uniform:
+ switch (num_components) {
+ case 1: return nir_intrinsic_load_uniform_vec1_indirect;
+ case 2: return nir_intrinsic_load_uniform_vec2_indirect;
+ case 3: return nir_intrinsic_load_uniform_vec3_indirect;
+ case 4: return nir_intrinsic_load_uniform_vec4_indirect;
+ default: unreachable("Invalid number of components"); break;
+ }
+ break;
+
+ default:
+ unreachable("Invalid input type");
+ break;
+ }
+ } else {
+ switch (mode) {
+ case nir_var_shader_in:
+ switch (num_components) {
+ case 1: return nir_intrinsic_load_input_vec1;
+ case 2: return nir_intrinsic_load_input_vec2;
+ case 3: return nir_intrinsic_load_input_vec3;
+ case 4: return nir_intrinsic_load_input_vec4;
+ default: unreachable("Invalid number of components"); break;
+ }
+ break;
+
+ case nir_var_uniform:
+ switch (num_components) {
+ case 1: return nir_intrinsic_load_uniform_vec1;
+ case 2: return nir_intrinsic_load_uniform_vec2;
+ case 3: return nir_intrinsic_load_uniform_vec3;
+ case 4: return nir_intrinsic_load_uniform_vec4;
+ default: unreachable("Invalid number of components"); break;
+ }
+ break;
+
+ default:
+ unreachable("Invalid input type");
+ break;
+ }
+ }
+
+ return nir_intrinsic_load_input_vec1;
+}
+
+static bool
+nir_lower_io_block(nir_block *block, void *void_state)
+{
+ struct lower_io_state *state = void_state;
+
+ nir_foreach_instr_safe(block, instr) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_var_vec1:
+ case nir_intrinsic_load_var_vec2:
+ case nir_intrinsic_load_var_vec3:
+ case nir_intrinsic_load_var_vec4: {
+ nir_variable_mode mode = intrin->variables[0]->var->data.mode;
+ if (mode != nir_var_shader_in && mode != nir_var_uniform)
+ continue;
+
+ bool has_indirect = deref_has_indirect(intrin->variables[0]);
+ unsigned num_components =
+ nir_intrinsic_infos[intrin->intrinsic].dest_components;
+
+ nir_intrinsic_op load_op = get_load_op(mode, has_indirect,
+ num_components);
+ nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx,
+ load_op);
+
+ nir_src indirect;
+ unsigned offset = get_io_offset(intrin->variables[0],
+ &intrin->instr, &indirect, state);
+ offset += intrin->variables[0]->var->data.driver_location;
+
+ load->const_index[0] = offset;
+ load->const_index[1] = 1;
+
+ if (has_indirect)
+ load->src[0] = indirect;
+
+ if (intrin->dest.is_ssa) {
+ load->dest.is_ssa = true;
+ nir_ssa_def_init(&load->instr, &load->dest.ssa,
+ num_components, NULL);
+
+ nir_src new_src = {
+ .is_ssa = true,
+ .ssa = &load->dest.ssa,
+ };
+
+ nir_ssa_def_rewrite_uses(&intrin->dest.ssa, new_src,
+ state->mem_ctx);
+ } else {
+ load->dest = nir_dest_copy(intrin->dest, state->mem_ctx);
+ }
+
+ nir_instr_insert_before(&intrin->instr, &load->instr);
+ nir_instr_remove(&intrin->instr);
+ break;
+ }
+
+ case nir_intrinsic_store_var_vec1:
+ case nir_intrinsic_store_var_vec2:
+ case nir_intrinsic_store_var_vec3:
+ case nir_intrinsic_store_var_vec4: {
+ if (intrin->variables[0]->var->data.mode != nir_var_shader_out)
+ continue;
+
+ bool has_indirect = deref_has_indirect(intrin->variables[0]);
+ unsigned num_components =
+ nir_intrinsic_infos[intrin->intrinsic].src_components[0];
+
+ nir_intrinsic_op store_op;
+ if (has_indirect) {
+ switch (num_components) {
+ case 1: store_op = nir_intrinsic_store_output_vec1_indirect; break;
+ case 2: store_op = nir_intrinsic_store_output_vec2_indirect; break;
+ case 3: store_op = nir_intrinsic_store_output_vec3_indirect; break;
+ case 4: store_op = nir_intrinsic_store_output_vec4_indirect; break;
+ default: unreachable("Invalid number of components"); break;
+ }
+ } else {
+ switch (num_components) {
+ case 1: store_op = nir_intrinsic_store_output_vec1; break;
+ case 2: store_op = nir_intrinsic_store_output_vec2; break;
+ case 3: store_op = nir_intrinsic_store_output_vec3; break;
+ case 4: store_op = nir_intrinsic_store_output_vec4; break;
+ default: unreachable("Invalid number of components"); break;
+ }
+ }
+
+ nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx,
+ store_op);
+
+ nir_src indirect;
+ unsigned offset = get_io_offset(intrin->variables[0],
+ &intrin->instr, &indirect, state);
+ offset += intrin->variables[0]->var->data.driver_location;
+
+ store->const_index[0] = offset;
+ store->const_index[1] = 1;
+
+ store->src[0] = nir_src_copy(intrin->src[0], state->mem_ctx);
+
+ if (has_indirect)
+ store->src[1] = indirect;
+
+ nir_instr_insert_before(&intrin->instr, &store->instr);
+ nir_instr_remove(&intrin->instr);
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+
+ return true;
+}
+
+static void
+nir_lower_io_impl(nir_function_impl *impl)
+{
+ struct lower_io_state state;
+
+ state.mem_ctx = ralloc_parent(impl);
+
+ nir_foreach_block(impl, nir_lower_io_block, &state);
+}
+
+void
+nir_lower_io(nir_shader *shader)
+{
+ assign_var_locations_shader(shader);
+
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ nir_lower_io_impl(overload->impl);
+ }
+}