diff options
author | Jason Ekstrand <[email protected]> | 2014-12-01 22:01:05 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-01-15 07:19:02 -0800 |
commit | 619b2e24997f499b422ff256bf920b333ad00a8b (patch) | |
tree | 1188da4876260ca6fa8461e8278e8affd7cb9caa /src/glsl/nir | |
parent | aff431293b441368acd907104c8acd1b117bfaf8 (diff) |
nir: Add a pass for lowering input/output loads/stores
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir')
-rw-r--r-- | src/glsl/nir/nir.h | 2 | ||||
-rw-r--r-- | src/glsl/nir/nir_lower_io.c | 391 |
2 files changed, 393 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 884cc040ddb..3976a3e43df 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1360,6 +1360,8 @@ void nir_split_var_copies(nir_shader *shader); void nir_lower_locals_to_regs(nir_shader *shader); +void nir_lower_io(nir_shader *shader); + void nir_lower_variables(nir_shader *shader); void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals, diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c new file mode 100644 index 00000000000..e00970e4afa --- /dev/null +++ b/src/glsl/nir/nir_lower_io.c @@ -0,0 +1,391 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Connor Abbott ([email protected]) + * Jason Ekstrand ([email protected]) + * + */ + +/* + * This lowering pass converts references to input/output variables with + * loads/stores to actual input/output intrinsics. + * + * NOTE: This pass really only works for scalar backends at the moment due + * to the way it packes the input/output data. + */ + +#include "nir.h" + +struct lower_io_state { + void *mem_ctx; +}; + +static unsigned +type_size(const struct glsl_type *type) +{ + unsigned int size, i; + + switch (glsl_get_base_type(type)) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + return glsl_get_components(type); + case GLSL_TYPE_ARRAY: + return type_size(glsl_get_array_element(type)) * glsl_get_length(type); + case GLSL_TYPE_STRUCT: + size = 0; + for (i = 0; i < glsl_get_length(type); i++) { + size += type_size(glsl_get_struct_field(type, i)); + } + return size; + case GLSL_TYPE_SAMPLER: + return 0; + case GLSL_TYPE_ATOMIC_UINT: + return 0; + case GLSL_TYPE_INTERFACE: + return 0; + case GLSL_TYPE_IMAGE: + return 0; + case GLSL_TYPE_VOID: + case GLSL_TYPE_ERROR: + unreachable("not reached"); + } + + return 0; +} + +static void +assign_var_locations(struct hash_table *ht, unsigned *size) +{ + unsigned location = 0; + + struct hash_entry *entry; + hash_table_foreach(ht, entry) { + nir_variable *var = (nir_variable *) entry->data; + + /* + * UBO's have their own address spaces, so don't count them towards the + * number of global uniforms + */ + if (var->data.mode == nir_var_uniform && var->interface_type != NULL) + continue; + + var->data.driver_location = location; + location += type_size(var->type); + } + + *size = location; +} + +static void +assign_var_locations_shader(nir_shader *shader) +{ + assign_var_locations(shader->inputs, &shader->num_inputs); + assign_var_locations(shader->outputs, &shader->num_outputs); + assign_var_locations(shader->uniforms, &shader->num_uniforms); +} + +static bool +deref_has_indirect(nir_deref_var *deref) +{ + for (nir_deref *tail = deref->deref.child; tail; tail = tail->child) { + if (tail->deref_type == nir_deref_type_array) { + nir_deref_array *arr = nir_deref_as_array(tail); + if (arr->deref_array_type == nir_deref_array_type_indirect) + return true; + } + } + + return false; +} + +static unsigned +get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect, + struct lower_io_state *state) +{ + bool found_indirect = false; + unsigned base_offset = 0; + + nir_deref *tail = &deref->deref; + while (tail->child != NULL) { + const struct glsl_type *parent_type = tail->type; + tail = tail->child; + + if (tail->deref_type == nir_deref_type_array) { + nir_deref_array *deref_array = nir_deref_as_array(tail); + unsigned size = type_size(tail->type); + + base_offset += size * deref_array->base_offset; + + if (deref_array->deref_array_type == nir_deref_array_type_indirect) { + nir_load_const_instr *load_const = + nir_load_const_instr_create(state->mem_ctx); + load_const->num_components = 1; + load_const->value.u[0] = size; + load_const->dest.is_ssa = true; + nir_ssa_def_init(&load_const->instr, &load_const->dest.ssa, + 1, NULL); + nir_instr_insert_before(instr, &load_const->instr); + + nir_alu_instr *mul = nir_alu_instr_create(state->mem_ctx, + nir_op_imul); + mul->src[0].src.is_ssa = true; + mul->src[0].src.ssa = &load_const->dest.ssa; + mul->src[1].src = nir_src_copy(deref_array->indirect, + state->mem_ctx); + mul->dest.write_mask = 1; + mul->dest.dest.is_ssa = true; + nir_ssa_def_init(&mul->instr, &mul->dest.dest.ssa, 1, NULL); + nir_instr_insert_before(instr, &mul->instr); + + if (found_indirect) { + nir_alu_instr *add = nir_alu_instr_create(state->mem_ctx, + nir_op_iadd); + add->src[0].src = *indirect; + add->src[1].src.is_ssa = true; + add->src[1].src.ssa = &mul->dest.dest.ssa; + add->dest.write_mask = 1; + add->dest.dest.is_ssa = true; + nir_ssa_def_init(&add->instr, &add->dest.dest.ssa, 1, NULL); + nir_instr_insert_before(instr, &add->instr); + + indirect->is_ssa = true; + indirect->ssa = &add->dest.dest.ssa; + } else { + indirect->is_ssa = true; + indirect->ssa = &mul->dest.dest.ssa; + found_indirect = true; + } + } + } else if (tail->deref_type == nir_deref_type_struct) { + nir_deref_struct *deref_struct = nir_deref_as_struct(tail); + + for (unsigned i = 0; i < deref_struct->index; i++) + base_offset += type_size(glsl_get_struct_field(parent_type, i)); + } + } + + return base_offset; +} + +static nir_intrinsic_op +get_load_op(nir_variable_mode mode, bool indirect, unsigned num_components) +{ + if (indirect) { + switch (mode) { + case nir_var_shader_in: + switch (num_components) { + case 1: return nir_intrinsic_load_input_vec1_indirect; + case 2: return nir_intrinsic_load_input_vec2_indirect; + case 3: return nir_intrinsic_load_input_vec3_indirect; + case 4: return nir_intrinsic_load_input_vec4_indirect; + default: unreachable("Invalid number of components"); break; + } + break; + + case nir_var_uniform: + switch (num_components) { + case 1: return nir_intrinsic_load_uniform_vec1_indirect; + case 2: return nir_intrinsic_load_uniform_vec2_indirect; + case 3: return nir_intrinsic_load_uniform_vec3_indirect; + case 4: return nir_intrinsic_load_uniform_vec4_indirect; + default: unreachable("Invalid number of components"); break; + } + break; + + default: + unreachable("Invalid input type"); + break; + } + } else { + switch (mode) { + case nir_var_shader_in: + switch (num_components) { + case 1: return nir_intrinsic_load_input_vec1; + case 2: return nir_intrinsic_load_input_vec2; + case 3: return nir_intrinsic_load_input_vec3; + case 4: return nir_intrinsic_load_input_vec4; + default: unreachable("Invalid number of components"); break; + } + break; + + case nir_var_uniform: + switch (num_components) { + case 1: return nir_intrinsic_load_uniform_vec1; + case 2: return nir_intrinsic_load_uniform_vec2; + case 3: return nir_intrinsic_load_uniform_vec3; + case 4: return nir_intrinsic_load_uniform_vec4; + default: unreachable("Invalid number of components"); break; + } + break; + + default: + unreachable("Invalid input type"); + break; + } + } + + return nir_intrinsic_load_input_vec1; +} + +static bool +nir_lower_io_block(nir_block *block, void *void_state) +{ + struct lower_io_state *state = void_state; + + nir_foreach_instr_safe(block, instr) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); + + switch (intrin->intrinsic) { + case nir_intrinsic_load_var_vec1: + case nir_intrinsic_load_var_vec2: + case nir_intrinsic_load_var_vec3: + case nir_intrinsic_load_var_vec4: { + nir_variable_mode mode = intrin->variables[0]->var->data.mode; + if (mode != nir_var_shader_in && mode != nir_var_uniform) + continue; + + bool has_indirect = deref_has_indirect(intrin->variables[0]); + unsigned num_components = + nir_intrinsic_infos[intrin->intrinsic].dest_components; + + nir_intrinsic_op load_op = get_load_op(mode, has_indirect, + num_components); + nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx, + load_op); + + nir_src indirect; + unsigned offset = get_io_offset(intrin->variables[0], + &intrin->instr, &indirect, state); + offset += intrin->variables[0]->var->data.driver_location; + + load->const_index[0] = offset; + load->const_index[1] = 1; + + if (has_indirect) + load->src[0] = indirect; + + if (intrin->dest.is_ssa) { + load->dest.is_ssa = true; + nir_ssa_def_init(&load->instr, &load->dest.ssa, + num_components, NULL); + + nir_src new_src = { + .is_ssa = true, + .ssa = &load->dest.ssa, + }; + + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, new_src, + state->mem_ctx); + } else { + load->dest = nir_dest_copy(intrin->dest, state->mem_ctx); + } + + nir_instr_insert_before(&intrin->instr, &load->instr); + nir_instr_remove(&intrin->instr); + break; + } + + case nir_intrinsic_store_var_vec1: + case nir_intrinsic_store_var_vec2: + case nir_intrinsic_store_var_vec3: + case nir_intrinsic_store_var_vec4: { + if (intrin->variables[0]->var->data.mode != nir_var_shader_out) + continue; + + bool has_indirect = deref_has_indirect(intrin->variables[0]); + unsigned num_components = + nir_intrinsic_infos[intrin->intrinsic].src_components[0]; + + nir_intrinsic_op store_op; + if (has_indirect) { + switch (num_components) { + case 1: store_op = nir_intrinsic_store_output_vec1_indirect; break; + case 2: store_op = nir_intrinsic_store_output_vec2_indirect; break; + case 3: store_op = nir_intrinsic_store_output_vec3_indirect; break; + case 4: store_op = nir_intrinsic_store_output_vec4_indirect; break; + default: unreachable("Invalid number of components"); break; + } + } else { + switch (num_components) { + case 1: store_op = nir_intrinsic_store_output_vec1; break; + case 2: store_op = nir_intrinsic_store_output_vec2; break; + case 3: store_op = nir_intrinsic_store_output_vec3; break; + case 4: store_op = nir_intrinsic_store_output_vec4; break; + default: unreachable("Invalid number of components"); break; + } + } + + nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx, + store_op); + + nir_src indirect; + unsigned offset = get_io_offset(intrin->variables[0], + &intrin->instr, &indirect, state); + offset += intrin->variables[0]->var->data.driver_location; + + store->const_index[0] = offset; + store->const_index[1] = 1; + + store->src[0] = nir_src_copy(intrin->src[0], state->mem_ctx); + + if (has_indirect) + store->src[1] = indirect; + + nir_instr_insert_before(&intrin->instr, &store->instr); + nir_instr_remove(&intrin->instr); + break; + } + + default: + break; + } + } + + return true; +} + +static void +nir_lower_io_impl(nir_function_impl *impl) +{ + struct lower_io_state state; + + state.mem_ctx = ralloc_parent(impl); + + nir_foreach_block(impl, nir_lower_io_block, &state); +} + +void +nir_lower_io(nir_shader *shader) +{ + assign_var_locations_shader(shader); + + nir_foreach_overload(shader, overload) { + if (overload->impl) + nir_lower_io_impl(overload->impl); + } +} |