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authorJason Ekstrand <[email protected]>2015-03-18 15:05:28 -0700
committerJason Ekstrand <[email protected]>2015-03-19 13:18:39 -0700
commit8a33f95b7a1128b5e46bd30306961bac72f5f12e (patch)
treeb7ce2057a75ad7c6798d20436babe8164af7366b /src/glsl/nir
parent25db44a84597960a6aea6b252bcf2c3d7e17fc74 (diff)
nir/lower_io: Add a assign_locations function that sorts by [in]direct use
v2: Delete the set of indirectly accessed variables when we're done with it v3: Rename from _packed to _scalar Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir')
-rw-r--r--src/glsl/nir/nir.h4
-rw-r--r--src/glsl/nir/nir_lower_io.c71
2 files changed, 75 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index a2a03b22707..29fe942431c 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1579,6 +1579,10 @@ void nir_lower_locals_to_regs(nir_shader *shader);
void nir_assign_var_locations_scalar(struct exec_list *var_list,
unsigned *size);
+void nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
+ struct exec_list *var_list,
+ unsigned *direct_size,
+ unsigned *size);
void nir_lower_io(nir_shader *shader);
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index 602b8c95b8e..03eed04e1e9 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -110,6 +110,77 @@ deref_has_indirect(nir_deref_var *deref)
return false;
}
+static bool
+mark_indirect_uses_block(nir_block *block, void *void_state)
+{
+ struct set *indirect_set = void_state;
+
+ nir_foreach_instr(block, instr) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+
+ for (unsigned i = 0;
+ i < nir_intrinsic_infos[intrin->intrinsic].num_variables; i++) {
+ if (deref_has_indirect(intrin->variables[i]))
+ _mesa_set_add(indirect_set, intrin->variables[i]->var);
+ }
+ }
+
+ return true;
+}
+
+/* Identical to nir_assign_var_locations_packed except that it assigns
+ * locations to the variables that are used 100% directly first and then
+ * assigns locations to variables that are used indirectly.
+ */
+void
+nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
+ struct exec_list *var_list,
+ unsigned *direct_size,
+ unsigned *size)
+{
+ struct set *indirect_set = _mesa_set_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ nir_foreach_block(overload->impl, mark_indirect_uses_block,
+ indirect_set);
+ }
+
+ unsigned location = 0;
+
+ foreach_list_typed(nir_variable, var, node, var_list) {
+ if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
+ continue;
+
+ if (_mesa_set_search(indirect_set, var))
+ continue;
+
+ var->data.driver_location = location;
+ location += type_size(var->type);
+ }
+
+ *direct_size = location;
+
+ foreach_list_typed(nir_variable, var, node, var_list) {
+ if (var->data.mode == nir_var_uniform && var->interface_type != NULL)
+ continue;
+
+ if (!_mesa_set_search(indirect_set, var))
+ continue;
+
+ var->data.driver_location = location;
+ location += type_size(var->type);
+ }
+
+ *size = location;
+
+ _mesa_set_destroy(indirect_set, NULL);
+}
+
static unsigned
get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
struct lower_io_state *state)