diff options
author | Eric Anholt <[email protected]> | 2014-10-30 16:49:32 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2015-01-29 11:41:17 -0800 |
commit | 36c604c8246ecbd50ee4d7d685201822973df5ec (patch) | |
tree | 643ee93b506d2128426d4383262730deecec7b77 /src/glsl/nir | |
parent | 765cfe9a90b6d592b232d1647d65d50c983bea2f (diff) |
nir: Add a couple of helpers for glsl types.
This will be used by tgsi_to_nir, which needs to get vec4 types for
declaring shader input/output variables.
v2: Add a missing space.
Reviewed-by: Matt Turner <[email protected]> (v2)
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/nir')
-rw-r--r-- | src/glsl/nir/nir_types.cpp | 14 | ||||
-rw-r--r-- | src/glsl/nir/nir_types.h | 3 |
2 files changed, 16 insertions, 1 deletions
diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp index fe0001592d1..a13c3e12a86 100644 --- a/src/glsl/nir/nir_types.cpp +++ b/src/glsl/nir/nir_types.cpp @@ -136,8 +136,20 @@ glsl_type_is_matrix(const struct glsl_type *type) return type->is_matrix(); } -const glsl_type* +const glsl_type * glsl_void_type(void) { return glsl_type::void_type; } + +const glsl_type * +glsl_vec4_type(void) +{ + return glsl_type::vec4_type; +} + +const glsl_type * +glsl_array_type(const glsl_type *base, unsigned elements) +{ + return glsl_type::get_array_instance(base, elements); +} diff --git a/src/glsl/nir/nir_types.h b/src/glsl/nir/nir_types.h index 6f91e2dce8d..494051a6755 100644 --- a/src/glsl/nir/nir_types.h +++ b/src/glsl/nir/nir_types.h @@ -69,6 +69,9 @@ bool glsl_type_is_scalar(const struct glsl_type *type); bool glsl_type_is_matrix(const struct glsl_type *type); const struct glsl_type *glsl_void_type(void); +const struct glsl_type *glsl_vec4_type(void); +const struct glsl_type *glsl_array_type(const struct glsl_type *base, + unsigned elements); #ifdef __cplusplus } |