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authorJason Ekstrand <[email protected]>2015-11-11 10:46:09 -0800
committerJason Ekstrand <[email protected]>2015-11-23 11:02:15 -0800
commit1417f6a216b46dbbaa1bfe0cef97e2b4a48224c0 (patch)
tree76081a43c4f35425327a259c8b3159e304bb1836 /src/glsl/nir
parentce767bbdfff7c2a7829b652c111a11eb9ddba026 (diff)
nir/lower_tex: Report progress
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl/nir')
-rw-r--r--src/glsl/nir/nir.h2
-rw-r--r--src/glsl/nir/nir_lower_tex.c19
2 files changed, 16 insertions, 5 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index b4be145e5ec..28c85459021 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1994,7 +1994,7 @@ typedef struct nir_lower_tex_options {
unsigned saturate_r;
} nir_lower_tex_options;
-void nir_lower_tex(nir_shader *shader,
+bool nir_lower_tex(nir_shader *shader,
const nir_lower_tex_options *options);
void nir_lower_idiv(nir_shader *shader);
diff --git a/src/glsl/nir/nir_lower_tex.c b/src/glsl/nir/nir_lower_tex.c
index 8aaa48ab568..21ed1032a0b 100644
--- a/src/glsl/nir/nir_lower_tex.c
+++ b/src/glsl/nir/nir_lower_tex.c
@@ -41,6 +41,7 @@
typedef struct {
nir_builder b;
const nir_lower_tex_options *options;
+ bool progress;
} lower_tex_state;
static void
@@ -239,15 +240,21 @@ nir_lower_tex_block(nir_block *block, void *void_state)
/* If we are clamping any coords, we must lower projector first
* as clamping happens *after* projection:
*/
- if (lower_txp || sat_mask)
+ if (lower_txp || sat_mask) {
project_src(b, tex);
+ state->progress = true;
+ }
if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) &&
- state->options->lower_rect)
+ state->options->lower_rect) {
lower_rect(b, tex);
+ state->progress = true;
+ }
- if (sat_mask)
+ if (sat_mask) {
saturate_src(b, tex, sat_mask);
+ state->progress = true;
+ }
}
return true;
@@ -264,13 +271,17 @@ nir_lower_tex_impl(nir_function_impl *impl, lower_tex_state *state)
nir_metadata_dominance);
}
-void
+bool
nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options)
{
lower_tex_state state;
state.options = options;
+ state.progress = false;
+
nir_foreach_overload(shader, overload) {
if (overload->impl)
nir_lower_tex_impl(overload->impl, &state);
}
+
+ return state.progress;
}