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authorIago Toral Quiroga <[email protected]>2015-03-05 09:43:38 +0100
committerIago Toral Quiroga <[email protected]>2015-03-09 08:15:13 +0100
commita72fb69604711d4f0e0fe49241d2da0311503f6a (patch)
tree8ed96d14285d172adc6a8579a3d82855c3de6ddf /src/glsl/nir
parent8dcc1f2c10b3dc6ded38e7a6c302f60061ba587c (diff)
i965/fs: Implement SIMD16 dual source blending.
From the SNB PRM, volume 4, part 1, page 193: "The dual source render target messages only have SIMD8 forms due to maximum message length limitations. SIMD16 pixel shaders must send two of these messages to cover all of the pixels. Each message contains two colors (4 channels each) for each pixel in the message payload." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82831 Reviewed-by: Jason Ekstrand <[email protected]>
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