diff options
author | Jason Ekstrand <[email protected]> | 2015-09-08 14:31:11 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-09-09 12:29:38 -0700 |
commit | b828f7a27b2b8d6b90e646c08dfa25e1d737a9bb (patch) | |
tree | 04ef8161a71729b952b8e72d4d35bc33b5c6685d /src/glsl/nir | |
parent | 1dbe4af9c9e318525fc082b542b93fb7f1e5efba (diff) |
nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/nir')
-rw-r--r-- | src/glsl/nir/glsl_to_nir.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 0712908eee8..ad7d7dddeaf 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -138,6 +138,8 @@ glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options) v2.run(sh->ir); visit_exec_list(sh->ir, &v1); + nir_lower_outputs_to_temporaries(shader); + return shader; } |