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authorRob Clark <[email protected]>2015-10-09 16:27:45 -0400
committerRob Clark <[email protected]>2015-10-16 19:33:37 -0400
commit33de998230414bf5603927424ffca85792b176d1 (patch)
treea65d0db1ec153baf6e3420bf59c47ef43a6259f6 /src/glsl/nir/shader_enums.h
parent698cdbf49207c30bc2ac38e2f16e531dd3a54db3 (diff)
glsl: couple shader_enums cleanups
Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. v2: add STATIC_ASSERT()'s Reported-by: Emil Velikov <[email protected]> Acked-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glsl/nir/shader_enums.h')
-rw-r--r--src/glsl/nir/shader_enums.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
index 2a5d2c5bfa7..77638ba4e34 100644
--- a/src/glsl/nir/shader_enums.h
+++ b/src/glsl/nir/shader_enums.h
@@ -233,6 +233,11 @@ typedef enum
VARYING_SLOT_VAR31,
} gl_varying_slot;
+
+#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING)
+#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
+#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
+
const char * gl_varying_slot_name(gl_varying_slot slot);
/**
@@ -473,4 +478,6 @@ typedef enum
const char * gl_frag_result_name(gl_frag_result result);
+#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
+
#endif /* SHADER_ENUMS_H */