diff options
author | Rob Clark <[email protected]> | 2015-10-08 18:19:00 -0400 |
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committer | Rob Clark <[email protected]> | 2015-10-09 15:03:28 -0400 |
commit | c9b982b72d443b138cfbded2f40350771c0bb321 (patch) | |
tree | 77a24951da52105423bc6001a1dc5b75b6ee0485 /src/glsl/nir/shader_enums.c | |
parent | 7e441bf025cf8c5d088430d546acb4c0ed58d27b (diff) |
glsl: move shader_enums into nir
First step towards inverting the dependency between glsl and nir (so nir
can be used without glsl). Also solves this issue with 'make distclean'
Making distclean in mesa
make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa'
Makefile:2486: ../glsl/.deps/shader_enums.Plo: No such file or directory
make[2]: *** No rule to make target '../glsl/.deps/shader_enums.Plo'. Stop.
make[2]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa'
Makefile:684: recipe for target 'distclean-recursive' failed
make[1]: *** [distclean-recursive] Error 1
make[1]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src'
Makefile:615: recipe for target 'distclean-recursive' failed
make: *** [distclean-recursive] Error 1
Reported-by: Andy Furniss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glsl/nir/shader_enums.c')
-rw-r--r-- | src/glsl/nir/shader_enums.c | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c new file mode 100644 index 00000000000..3722475731b --- /dev/null +++ b/src/glsl/nir/shader_enums.c @@ -0,0 +1,205 @@ +/* + * Mesa 3-D graphics library + * + * Copyright © 2015 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include "shader_enums.h" +#include "util/macros.h" + +#define ENUM(x) [x] = #x +#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN") + +const char * gl_shader_stage_name(gl_shader_stage stage) +{ + static const char *names[] = { + ENUM(MESA_SHADER_VERTEX), + ENUM(MESA_SHADER_TESS_CTRL), + ENUM(MESA_SHADER_TESS_EVAL), + ENUM(MESA_SHADER_GEOMETRY), + ENUM(MESA_SHADER_FRAGMENT), + ENUM(MESA_SHADER_COMPUTE), + }; + return NAME(stage); +} + +const char * gl_vert_attrib_name(gl_vert_attrib attrib) +{ + static const char *names[] = { + ENUM(VERT_ATTRIB_POS), + ENUM(VERT_ATTRIB_WEIGHT), + ENUM(VERT_ATTRIB_NORMAL), + ENUM(VERT_ATTRIB_COLOR0), + ENUM(VERT_ATTRIB_COLOR1), + ENUM(VERT_ATTRIB_FOG), + ENUM(VERT_ATTRIB_COLOR_INDEX), + ENUM(VERT_ATTRIB_EDGEFLAG), + ENUM(VERT_ATTRIB_TEX0), + ENUM(VERT_ATTRIB_TEX1), + ENUM(VERT_ATTRIB_TEX2), + ENUM(VERT_ATTRIB_TEX3), + ENUM(VERT_ATTRIB_TEX4), + ENUM(VERT_ATTRIB_TEX5), + ENUM(VERT_ATTRIB_TEX6), + ENUM(VERT_ATTRIB_TEX7), + ENUM(VERT_ATTRIB_POINT_SIZE), + ENUM(VERT_ATTRIB_GENERIC0), + ENUM(VERT_ATTRIB_GENERIC1), + ENUM(VERT_ATTRIB_GENERIC2), + ENUM(VERT_ATTRIB_GENERIC3), + ENUM(VERT_ATTRIB_GENERIC4), + ENUM(VERT_ATTRIB_GENERIC5), + ENUM(VERT_ATTRIB_GENERIC6), + ENUM(VERT_ATTRIB_GENERIC7), + ENUM(VERT_ATTRIB_GENERIC8), + ENUM(VERT_ATTRIB_GENERIC9), + ENUM(VERT_ATTRIB_GENERIC10), + ENUM(VERT_ATTRIB_GENERIC11), + ENUM(VERT_ATTRIB_GENERIC12), + ENUM(VERT_ATTRIB_GENERIC13), + ENUM(VERT_ATTRIB_GENERIC14), + ENUM(VERT_ATTRIB_GENERIC15), + }; + return NAME(attrib); +} + +const char * gl_varying_slot_name(gl_varying_slot slot) +{ + static const char *names[] = { + ENUM(VARYING_SLOT_POS), + ENUM(VARYING_SLOT_COL0), + ENUM(VARYING_SLOT_COL1), + ENUM(VARYING_SLOT_FOGC), + ENUM(VARYING_SLOT_TEX0), + ENUM(VARYING_SLOT_TEX1), + ENUM(VARYING_SLOT_TEX2), + ENUM(VARYING_SLOT_TEX3), + ENUM(VARYING_SLOT_TEX4), + ENUM(VARYING_SLOT_TEX5), + ENUM(VARYING_SLOT_TEX6), + ENUM(VARYING_SLOT_TEX7), + ENUM(VARYING_SLOT_PSIZ), + ENUM(VARYING_SLOT_BFC0), + ENUM(VARYING_SLOT_BFC1), + ENUM(VARYING_SLOT_EDGE), + ENUM(VARYING_SLOT_CLIP_VERTEX), + ENUM(VARYING_SLOT_CLIP_DIST0), + ENUM(VARYING_SLOT_CLIP_DIST1), + ENUM(VARYING_SLOT_PRIMITIVE_ID), + ENUM(VARYING_SLOT_LAYER), + ENUM(VARYING_SLOT_VIEWPORT), + ENUM(VARYING_SLOT_FACE), + ENUM(VARYING_SLOT_PNTC), + ENUM(VARYING_SLOT_TESS_LEVEL_OUTER), + ENUM(VARYING_SLOT_TESS_LEVEL_INNER), + ENUM(VARYING_SLOT_VAR0), + ENUM(VARYING_SLOT_VAR1), + ENUM(VARYING_SLOT_VAR2), + ENUM(VARYING_SLOT_VAR3), + ENUM(VARYING_SLOT_VAR4), + ENUM(VARYING_SLOT_VAR5), + ENUM(VARYING_SLOT_VAR6), + ENUM(VARYING_SLOT_VAR7), + ENUM(VARYING_SLOT_VAR8), + ENUM(VARYING_SLOT_VAR9), + ENUM(VARYING_SLOT_VAR10), + ENUM(VARYING_SLOT_VAR11), + ENUM(VARYING_SLOT_VAR12), + ENUM(VARYING_SLOT_VAR13), + ENUM(VARYING_SLOT_VAR14), + ENUM(VARYING_SLOT_VAR15), + ENUM(VARYING_SLOT_VAR16), + ENUM(VARYING_SLOT_VAR17), + ENUM(VARYING_SLOT_VAR18), + ENUM(VARYING_SLOT_VAR19), + ENUM(VARYING_SLOT_VAR20), + ENUM(VARYING_SLOT_VAR21), + ENUM(VARYING_SLOT_VAR22), + ENUM(VARYING_SLOT_VAR23), + ENUM(VARYING_SLOT_VAR24), + ENUM(VARYING_SLOT_VAR25), + ENUM(VARYING_SLOT_VAR26), + ENUM(VARYING_SLOT_VAR27), + ENUM(VARYING_SLOT_VAR28), + ENUM(VARYING_SLOT_VAR29), + ENUM(VARYING_SLOT_VAR30), + ENUM(VARYING_SLOT_VAR31), + }; + return NAME(slot); +} + +const char * gl_system_value_name(gl_system_value sysval) +{ + static const char *names[] = { + ENUM(SYSTEM_VALUE_VERTEX_ID), + ENUM(SYSTEM_VALUE_INSTANCE_ID), + ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE), + ENUM(SYSTEM_VALUE_BASE_VERTEX), + ENUM(SYSTEM_VALUE_INVOCATION_ID), + ENUM(SYSTEM_VALUE_FRONT_FACE), + ENUM(SYSTEM_VALUE_SAMPLE_ID), + ENUM(SYSTEM_VALUE_SAMPLE_POS), + ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN), + ENUM(SYSTEM_VALUE_TESS_COORD), + ENUM(SYSTEM_VALUE_VERTICES_IN), + ENUM(SYSTEM_VALUE_PRIMITIVE_ID), + ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER), + ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), + ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), + ENUM(SYSTEM_VALUE_WORK_GROUP_ID), + ENUM(SYSTEM_VALUE_VERTEX_CNT), + }; + return NAME(sysval); +} + +const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) +{ + static const char *names[] = { + ENUM(INTERP_QUALIFIER_NONE), + ENUM(INTERP_QUALIFIER_SMOOTH), + ENUM(INTERP_QUALIFIER_FLAT), + ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), + }; + return NAME(qual); +} + +const char * gl_frag_result_name(gl_frag_result result) +{ + static const char *names[] = { + ENUM(FRAG_RESULT_DEPTH), + ENUM(FRAG_RESULT_STENCIL), + ENUM(FRAG_RESULT_COLOR), + ENUM(FRAG_RESULT_SAMPLE_MASK), + ENUM(FRAG_RESULT_DATA0), + ENUM(FRAG_RESULT_DATA1), + ENUM(FRAG_RESULT_DATA2), + ENUM(FRAG_RESULT_DATA3), + ENUM(FRAG_RESULT_DATA4), + ENUM(FRAG_RESULT_DATA5), + ENUM(FRAG_RESULT_DATA6), + ENUM(FRAG_RESULT_DATA7), + }; + return NAME(result); +} |