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authorKenneth Graunke <[email protected]>2015-10-02 00:11:01 -0700
committerKenneth Graunke <[email protected]>2015-11-13 15:15:10 -0800
commitc51d7d5fe3425b0b1cb551f47979a1e41f1f73d8 (patch)
treee7f93480f1b552bc905a6a1854deb39e32885264 /src/glsl/nir/shader_enums.c
parent0df452cd0d9da031d2ef29853d39112fdf8e1d46 (diff)
nir/lower_io: Introduce nir_store_per_vertex_output intrinsics.
Similar to nir_load_per_vertex_input, but for outputs. This is not useful in geometry shaders, but will be useful in tessellation shaders. v2: Change stage_uses_per_vertex_outputs() to is_per_vertex_output(), taking a nir_variable (requested by Jason Ekstrand). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/nir/shader_enums.c')
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