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authorJason Ekstrand <[email protected]>2015-01-09 20:01:13 -0800
committerJason Ekstrand <[email protected]>2015-01-15 07:20:24 -0800
commit4aa6162f6ecf96c7400c17c310eba0cfd0f5e083 (patch)
treebf3038964219161441349f7881224dc733a937fe /src/glsl/nir/nir_validate.c
parentdcb1acdea00a8f2c29777ff4078832df9d5b40ce (diff)
nir/tex_instr: Add a nir_tex_src struct and dynamically allocate the src array
This solves a number of problems. First is the ability to change the number of sources that a texture instruction has. Second, it solves the delema that may occur if a texture instruction has more than 4 sources. Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_validate.c')
-rw-r--r--src/glsl/nir/nir_validate.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
index d2ce021196e..0d267baa21f 100644
--- a/src/glsl/nir/nir_validate.c
+++ b/src/glsl/nir/nir_validate.c
@@ -381,13 +381,13 @@ validate_tex_instr(nir_tex_instr *instr, validate_state *state)
{
validate_dest(&instr->dest, state);
- bool src_type_seen[nir_num_texinput_types];
- for (unsigned i = 0; i < nir_num_texinput_types; i++)
+ bool src_type_seen[nir_num_tex_src_types];
+ for (unsigned i = 0; i < nir_num_tex_src_types; i++)
src_type_seen[i] = false;
for (unsigned i = 0; i < instr->num_srcs; i++) {
- assert(!src_type_seen[instr->src_type[i]]);
- src_type_seen[instr->src_type[i]] = true;
+ assert(!src_type_seen[instr->src[i].src_type]);
+ src_type_seen[instr->src[i].src_type] = true;
validate_src(&instr->src[i], state);
}