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authorEric Anholt <[email protected]>2015-08-11 17:10:35 -0700
committerEric Anholt <[email protected]>2015-08-14 11:39:18 -0700
commitfb2425a641dd7f891964e6f51b10cce63dff7d2c (patch)
tree50c0a4909e2e6da448b03aaf3c0a86552359af50 /src/glsl/nir/nir_opt_cse.c
parentbf3c50fba221f216e38d3f60f89161ced4c684c0 (diff)
nir: Zero out texture instructions when creating them.
There are so many flags in textures, that the CSE pass would have a hard time referencing the correct set when figuring out if two texture ops are the same. By zeroing, we can avoid that fragility. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_opt_cse.c')
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