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authorJason Ekstrand <[email protected]>2014-12-05 11:03:06 -0800
committerJason Ekstrand <[email protected]>2015-01-15 07:20:21 -0800
commitcd4b995254fe29bae9ab5a9563cc615274d361ed (patch)
tree4969c948b76d97529963ecac138a8d6d95e07d21 /src/glsl/nir/nir_lower_samplers.cpp
parentd6fe35a418426c811398a32b9aeacf7410f6352d (diff)
nir: Make texture instruction names more consistent
This commit renames nir_instr_as_texture to nir_instr_as_tex and renames nir_instr_type_texture to nir_instr_type_tex to be consistent with nir_tex_instr. Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_lower_samplers.cpp')
-rw-r--r--src/glsl/nir/nir_lower_samplers.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/nir/nir_lower_samplers.cpp b/src/glsl/nir/nir_lower_samplers.cpp
index 4fa764ca378..d94183ceee0 100644
--- a/src/glsl/nir/nir_lower_samplers.cpp
+++ b/src/glsl/nir/nir_lower_samplers.cpp
@@ -152,8 +152,8 @@ lower_block_cb(nir_block *block, void *_state)
lower_state *state = (lower_state *) _state;
nir_foreach_instr(block, instr) {
- if (instr->type == nir_instr_type_texture) {
- nir_tex_instr *tex_instr = nir_instr_as_texture(instr);
+ if (instr->type == nir_instr_type_tex) {
+ nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
lower_sampler(tex_instr, state->shader_program, state->prog);
}
}