diff options
author | Jason Ekstrand <[email protected]> | 2014-12-05 11:03:06 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-01-15 07:20:21 -0800 |
commit | cd4b995254fe29bae9ab5a9563cc615274d361ed (patch) | |
tree | 4969c948b76d97529963ecac138a8d6d95e07d21 /src/glsl/nir/nir_lower_samplers.cpp | |
parent | d6fe35a418426c811398a32b9aeacf7410f6352d (diff) |
nir: Make texture instruction names more consistent
This commit renames nir_instr_as_texture to nir_instr_as_tex and renames
nir_instr_type_texture to nir_instr_type_tex to be consistent with
nir_tex_instr.
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_lower_samplers.cpp')
-rw-r--r-- | src/glsl/nir/nir_lower_samplers.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/nir/nir_lower_samplers.cpp b/src/glsl/nir/nir_lower_samplers.cpp index 4fa764ca378..d94183ceee0 100644 --- a/src/glsl/nir/nir_lower_samplers.cpp +++ b/src/glsl/nir/nir_lower_samplers.cpp @@ -152,8 +152,8 @@ lower_block_cb(nir_block *block, void *_state) lower_state *state = (lower_state *) _state; nir_foreach_instr(block, instr) { - if (instr->type == nir_instr_type_texture) { - nir_tex_instr *tex_instr = nir_instr_as_texture(instr); + if (instr->type == nir_instr_type_tex) { + nir_tex_instr *tex_instr = nir_instr_as_tex(instr); lower_sampler(tex_instr, state->shader_program, state->prog); } } |