diff options
author | Timothy Arceri <[email protected]> | 2015-09-30 11:00:02 +1000 |
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committer | Timothy Arceri <[email protected]> | 2015-10-05 10:53:24 +1100 |
commit | 763cd8c080353482cb41da578cb3d6f7892a0c9f (patch) | |
tree | dff9ba9c0e6a4ebc0e706d578fe5313bc1cbda4f /src/glsl/nir/nir_lower_samplers.c | |
parent | b85757bc72350df609f50e000512bc80d07f1497 (diff) |
glsl: reduce memory footprint of uniform_storage struct
The uniform will only be of a single type so store the data for
opaque types in a single array.
Cc: Francisco Jerez <[email protected]>
Cc: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_lower_samplers.c')
-rw-r--r-- | src/glsl/nir/nir_lower_samplers.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/nir/nir_lower_samplers.c b/src/glsl/nir/nir_lower_samplers.c index 58ea0db4e0f..5df79a69a06 100644 --- a/src/glsl/nir/nir_lower_samplers.c +++ b/src/glsl/nir/nir_lower_samplers.c @@ -131,13 +131,13 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr } if (location > shader_program->NumUniformStorage - 1 || - !shader_program->UniformStorage[location].sampler[stage].active) { + !shader_program->UniformStorage[location].opaque[stage].active) { assert(!"cannot return a sampler"); return; } instr->sampler_index += - shader_program->UniformStorage[location].sampler[stage].index; + shader_program->UniformStorage[location].opaque[stage].index; instr->sampler = NULL; } |