diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:54:03 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:30 +0000 |
commit | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (patch) | |
tree | 823e881d54c149cde315bb140e46a8b781cdccb7 /src/glsl/nir/nir_lower_samplers.c | |
parent | f694da80c75cb2a51d0af3b24d68aae9c53d61aa (diff) |
nir: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_lower_samplers.c')
-rw-r--r-- | src/glsl/nir/nir_lower_samplers.c | 187 |
1 files changed, 0 insertions, 187 deletions
diff --git a/src/glsl/nir/nir_lower_samplers.c b/src/glsl/nir/nir_lower_samplers.c deleted file mode 100644 index 95ea072bdfd..00000000000 --- a/src/glsl/nir/nir_lower_samplers.c +++ /dev/null @@ -1,187 +0,0 @@ -/* - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * Copyright © 2014 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "nir.h" -#include "nir_builder.h" -#include "program/hash_table.h" -#include "ir_uniform.h" - -#include "main/compiler.h" -#include "main/mtypes.h" -#include "program/prog_parameter.h" -#include "program/program.h" - -/* Calculate the sampler index based on array indicies and also - * calculate the base uniform location for struct members. - */ -static void -calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr, - unsigned *array_elements, nir_ssa_def **indirect, - nir_builder *b, unsigned *location) -{ - if (tail->child == NULL) - return; - - switch (tail->child->deref_type) { - case nir_deref_type_array: { - nir_deref_array *deref_array = nir_deref_as_array(tail->child); - - assert(deref_array->deref_array_type != nir_deref_array_type_wildcard); - - calc_sampler_offsets(tail->child, instr, array_elements, - indirect, b, location); - instr->sampler_index += deref_array->base_offset * *array_elements; - - if (deref_array->deref_array_type == nir_deref_array_type_indirect) { - nir_ssa_def *mul = - nir_imul(b, nir_imm_int(b, *array_elements), - nir_ssa_for_src(b, deref_array->indirect, 1)); - - nir_instr_rewrite_src(&instr->instr, &deref_array->indirect, - NIR_SRC_INIT); - - if (*indirect) { - *indirect = nir_iadd(b, *indirect, mul); - } else { - *indirect = mul; - } - } - - *array_elements *= glsl_get_length(tail->type); - break; - } - - case nir_deref_type_struct: { - nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child); - *location += glsl_get_record_location_offset(tail->type, deref_struct->index); - calc_sampler_offsets(tail->child, instr, array_elements, - indirect, b, location); - break; - } - - default: - unreachable("Invalid deref type"); - break; - } -} - -static void -lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program, - gl_shader_stage stage, nir_builder *builder) -{ - if (instr->sampler == NULL) - return; - - instr->sampler_index = 0; - unsigned location = instr->sampler->var->data.location; - unsigned array_elements = 1; - nir_ssa_def *indirect = NULL; - - builder->cursor = nir_before_instr(&instr->instr); - calc_sampler_offsets(&instr->sampler->deref, instr, &array_elements, - &indirect, builder, &location); - - if (indirect) { - /* First, we have to resize the array of texture sources */ - nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src, - instr->num_srcs + 1); - - for (unsigned i = 0; i < instr->num_srcs; i++) { - new_srcs[i].src_type = instr->src[i].src_type; - nir_instr_move_src(&instr->instr, &new_srcs[i].src, - &instr->src[i].src); - } - - ralloc_free(instr->src); - instr->src = new_srcs; - - /* Now we can go ahead and move the source over to being a - * first-class texture source. - */ - instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset; - instr->num_srcs++; - nir_instr_rewrite_src(&instr->instr, - &instr->src[instr->num_srcs - 1].src, - nir_src_for_ssa(indirect)); - - instr->sampler_array_size = array_elements; - } - - if (location > shader_program->NumUniformStorage - 1 || - !shader_program->UniformStorage[location].opaque[stage].active) { - assert(!"cannot return a sampler"); - return; - } - - instr->sampler_index += - shader_program->UniformStorage[location].opaque[stage].index; - - instr->sampler = NULL; -} - -typedef struct { - nir_builder builder; - const struct gl_shader_program *shader_program; - gl_shader_stage stage; -} lower_state; - -static bool -lower_block_cb(nir_block *block, void *_state) -{ - lower_state *state = (lower_state *) _state; - - nir_foreach_instr(block, instr) { - if (instr->type == nir_instr_type_tex) { - nir_tex_instr *tex_instr = nir_instr_as_tex(instr); - lower_sampler(tex_instr, state->shader_program, state->stage, - &state->builder); - } - } - - return true; -} - -static void -lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program, - gl_shader_stage stage) -{ - lower_state state; - - nir_builder_init(&state.builder, impl); - state.shader_program = shader_program; - state.stage = stage; - - nir_foreach_block(impl, lower_block_cb, &state); -} - -void -nir_lower_samplers(nir_shader *shader, - const struct gl_shader_program *shader_program) -{ - nir_foreach_function(shader, function) { - if (function->impl) - lower_impl(function->impl, shader_program, shader->stage); - } -} |