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authorJason Ekstrand <[email protected]>2014-12-03 17:03:19 -0800
committerJason Ekstrand <[email protected]>2015-01-15 07:19:03 -0800
commit27663dbe8edfb7583d9d8fc3704a04a5c837fe05 (patch)
tree86a274c5438b6d78c3454919fa56c754cd6617ae /src/glsl/nir/nir_lower_io.c
parentd1d12efb36074abd34d6d6d3aa4db9190f6c0de3 (diff)
nir: Vectorize intrinsics
We used to have the number of components built into the intrinsic. This meant that all of our load/store intrinsics had vec1, vec2, vec3, and vec4 variants. This lead to piles of switch statements to generate the correct intrinsic names, and introspection to figure out the number of components. We can make things much nicer by allowing "vectorized" intrinsics. Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_lower_io.c')
-rw-r--r--src/glsl/nir/nir_lower_io.c115
1 files changed, 26 insertions, 89 deletions
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index e00970e4afa..6a043fdedd1 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -189,66 +189,6 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
return base_offset;
}
-static nir_intrinsic_op
-get_load_op(nir_variable_mode mode, bool indirect, unsigned num_components)
-{
- if (indirect) {
- switch (mode) {
- case nir_var_shader_in:
- switch (num_components) {
- case 1: return nir_intrinsic_load_input_vec1_indirect;
- case 2: return nir_intrinsic_load_input_vec2_indirect;
- case 3: return nir_intrinsic_load_input_vec3_indirect;
- case 4: return nir_intrinsic_load_input_vec4_indirect;
- default: unreachable("Invalid number of components"); break;
- }
- break;
-
- case nir_var_uniform:
- switch (num_components) {
- case 1: return nir_intrinsic_load_uniform_vec1_indirect;
- case 2: return nir_intrinsic_load_uniform_vec2_indirect;
- case 3: return nir_intrinsic_load_uniform_vec3_indirect;
- case 4: return nir_intrinsic_load_uniform_vec4_indirect;
- default: unreachable("Invalid number of components"); break;
- }
- break;
-
- default:
- unreachable("Invalid input type");
- break;
- }
- } else {
- switch (mode) {
- case nir_var_shader_in:
- switch (num_components) {
- case 1: return nir_intrinsic_load_input_vec1;
- case 2: return nir_intrinsic_load_input_vec2;
- case 3: return nir_intrinsic_load_input_vec3;
- case 4: return nir_intrinsic_load_input_vec4;
- default: unreachable("Invalid number of components"); break;
- }
- break;
-
- case nir_var_uniform:
- switch (num_components) {
- case 1: return nir_intrinsic_load_uniform_vec1;
- case 2: return nir_intrinsic_load_uniform_vec2;
- case 3: return nir_intrinsic_load_uniform_vec3;
- case 4: return nir_intrinsic_load_uniform_vec4;
- default: unreachable("Invalid number of components"); break;
- }
- break;
-
- default:
- unreachable("Invalid input type");
- break;
- }
- }
-
- return nir_intrinsic_load_input_vec1;
-}
-
static bool
nir_lower_io_block(nir_block *block, void *void_state)
{
@@ -261,22 +201,35 @@ nir_lower_io_block(nir_block *block, void *void_state)
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
- case nir_intrinsic_load_var_vec1:
- case nir_intrinsic_load_var_vec2:
- case nir_intrinsic_load_var_vec3:
- case nir_intrinsic_load_var_vec4: {
+ case nir_intrinsic_load_var: {
nir_variable_mode mode = intrin->variables[0]->var->data.mode;
if (mode != nir_var_shader_in && mode != nir_var_uniform)
continue;
bool has_indirect = deref_has_indirect(intrin->variables[0]);
- unsigned num_components =
- nir_intrinsic_infos[intrin->intrinsic].dest_components;
- nir_intrinsic_op load_op = get_load_op(mode, has_indirect,
- num_components);
+ nir_intrinsic_op load_op;
+ switch (mode) {
+ case nir_var_shader_in:
+ if (has_indirect) {
+ load_op = nir_intrinsic_load_input_indirect;
+ } else {
+ load_op = nir_intrinsic_load_input;
+ }
+ break;
+ case nir_var_uniform:
+ if (has_indirect) {
+ load_op = nir_intrinsic_load_uniform_indirect;
+ } else {
+ load_op = nir_intrinsic_load_uniform;
+ }
+ break;
+ default:
+ unreachable("Unknown variable mode");
+ }
nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx,
load_op);
+ load->num_components = intrin->num_components;
nir_src indirect;
unsigned offset = get_io_offset(intrin->variables[0],
@@ -292,7 +245,7 @@ nir_lower_io_block(nir_block *block, void *void_state)
if (intrin->dest.is_ssa) {
load->dest.is_ssa = true;
nir_ssa_def_init(&load->instr, &load->dest.ssa,
- num_components, NULL);
+ intrin->num_components, NULL);
nir_src new_src = {
.is_ssa = true,
@@ -310,38 +263,22 @@ nir_lower_io_block(nir_block *block, void *void_state)
break;
}
- case nir_intrinsic_store_var_vec1:
- case nir_intrinsic_store_var_vec2:
- case nir_intrinsic_store_var_vec3:
- case nir_intrinsic_store_var_vec4: {
+ case nir_intrinsic_store_var: {
if (intrin->variables[0]->var->data.mode != nir_var_shader_out)
continue;
bool has_indirect = deref_has_indirect(intrin->variables[0]);
- unsigned num_components =
- nir_intrinsic_infos[intrin->intrinsic].src_components[0];
nir_intrinsic_op store_op;
if (has_indirect) {
- switch (num_components) {
- case 1: store_op = nir_intrinsic_store_output_vec1_indirect; break;
- case 2: store_op = nir_intrinsic_store_output_vec2_indirect; break;
- case 3: store_op = nir_intrinsic_store_output_vec3_indirect; break;
- case 4: store_op = nir_intrinsic_store_output_vec4_indirect; break;
- default: unreachable("Invalid number of components"); break;
- }
+ store_op = nir_intrinsic_store_output_indirect;
} else {
- switch (num_components) {
- case 1: store_op = nir_intrinsic_store_output_vec1; break;
- case 2: store_op = nir_intrinsic_store_output_vec2; break;
- case 3: store_op = nir_intrinsic_store_output_vec3; break;
- case 4: store_op = nir_intrinsic_store_output_vec4; break;
- default: unreachable("Invalid number of components"); break;
- }
+ store_op = nir_intrinsic_store_output;
}
nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx,
store_op);
+ store->num_components = intrin->num_components;
nir_src indirect;
unsigned offset = get_io_offset(intrin->variables[0],