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authorRob Clark <[email protected]>2015-11-04 16:10:52 -0500
committerRob Clark <[email protected]>2015-11-19 20:03:32 -0500
commitc73f40c4731235153e29222eee8e12241166094a (patch)
tree321a290c6c2d82214df988b7fe6c7b079331b7f9 /src/glsl/nir/nir_lower_clip.c
parentfec9367deb51003ccb74aca796e759502cfedfeb (diff)
nir: fix missing increments of num_inputs/num_outputs
Note: not quite perfect, we should use type_size vfunc (in compiler_options or nir_shader?) to determine how much we increment num_inputs/outputs/uniforms. But we don't have that yet, so let's at least fix things for the existing users of these passes. Signed-off-by: Rob Clark <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_lower_clip.c')
-rw-r--r--src/glsl/nir/nir_lower_clip.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/nir/nir_lower_clip.c b/src/glsl/nir/nir_lower_clip.c
index 31ccfb2c02b..c58c7785b3f 100644
--- a/src/glsl/nir/nir_lower_clip.c
+++ b/src/glsl/nir/nir_lower_clip.c
@@ -55,9 +55,11 @@ create_clipdist_var(nir_shader *shader, unsigned drvloc,
if (output) {
exec_list_push_tail(&shader->outputs, &var->node);
+ shader->num_outputs++; /* TODO use type_size() */
}
else {
exec_list_push_tail(&shader->inputs, &var->node);
+ shader->num_inputs++; /* TODO use type_size() */
}
return var;
}