diff options
author | Jason Ekstrand <[email protected]> | 2014-12-08 17:34:52 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-01-15 07:20:21 -0800 |
commit | 534d145e5ea039d57833395a36eed90721f6b272 (patch) | |
tree | 0e08819ec9aa87417e8a5fe499e75828cbfa1406 /src/glsl/nir/nir_intrinsics.h | |
parent | 6a5604ca6a7346278188cb05996444a5091070b5 (diff) |
nir: Use a source for uniform buffer indices instead of an index
In GLSL-to-NIR we were just setting the base index to 0 whenever there was
an indirect so having it expressed as a sum makes no sense. Also, while a
base offset may make sense for the memory location (first element in the
array, etc.) it makes less sense for the actual uniform buffer index. This
may change later, but it seems to make more sense for now.
Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_intrinsics.h')
-rw-r--r-- | src/glsl/nir/nir_intrinsics.h | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h index e66273d3847..d94866c8597 100644 --- a/src/glsl/nir/nir_intrinsics.h +++ b/src/glsl/nir/nir_intrinsics.h @@ -101,11 +101,11 @@ SYSTEM_VALUE(invocation_id, 1) /* * The first index is the address to load from, and the second index is the - * number of array elements to load. For UBO's (and SSBO's), the first index - * is the UBO buffer index (TODO nonconstant UBO buffer index) and the second - * and third indices play the role of the first and second indices in the other - * loads. Indirect loads have an additional register input, which is added - * to the constant address to compute the final address to load from. + * number of array elements to load. Indirect loads have an additional + * register input, which is added to the constant address to compute the + * final address to load from. For UBO's (and SSBO's), the first source is + * the (possibly constant) UBO buffer index and the indirect (if it exists) + * is the second source. * * For vector backends, the address is in terms of one vec4, and so each array * element is +4 scalar components from the previous array element. For scalar @@ -113,16 +113,15 @@ SYSTEM_VALUE(invocation_id, 1) * elements begin immediately after the previous array element. */ -#define LOAD(name, num_indices, flags) \ - INTRINSIC(load_##name, 0, ARR(), true, 0, 0, num_indices, \ - NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \ - INTRINSIC(load_##name##_indirect, 1, ARR(1), true, 0, 0, num_indices, \ - NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) \ +#define LOAD(name, extra_srcs, flags) \ + INTRINSIC(load_##name, extra_srcs, ARR(1), true, 0, 0, 2, flags) \ + INTRINSIC(load_##name##_indirect, extra_srcs + 1, ARR(1, 1), \ + true, 0, 0, 2, flags) -LOAD(uniform, 2, NIR_INTRINSIC_CAN_REORDER) -LOAD(ubo, 3, NIR_INTRINSIC_CAN_REORDER) -LOAD(input, 2, NIR_INTRINSIC_CAN_REORDER) -/* LOAD(ssbo, 2, 0) */ +LOAD(uniform, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) +LOAD(ubo, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) +LOAD(input, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) +/* LOAD(ssbo, 1, 0) */ /* * Stores work the same way as loads, except now the first register input is |