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authorKenneth Graunke <[email protected]>2015-05-12 01:05:29 -0700
committerKenneth Graunke <[email protected]>2015-09-23 11:00:00 -0700
commit542d40d698a698dc656c7a64ddcea07060707555 (patch)
tree47cb3d80bb110677a6b844b8148e871a2fda3a20 /src/glsl/nir/nir_intrinsics.h
parent0a040975ec1d27b62c6f8bf16093df3de898e9b3 (diff)
nir: Add new GS intrinsics that maintain a count of emitted vertices.
This patch also introduces a lowering pass to convert the simple GS intrinsics to the new ones. See the comments above that for the rationale behind the new intrinsics. This should be useful for i965; it's a generic enough mechanism that I could see other drivers potentially using it as well, so I don't feel too bad about putting it in the generic code. v2: - Use nir_after_block_before_jump for the cursor (caught by Jason Ekstrand - I'd mistakenly used nir_after_block when rebasing this code onto the new NIR control flow API). - Remove the old emit_vertex intrinsic at the end, rather than in the middle (requested by Jason). - Use state->... directly rather than locals (requested by Jason). - Report progress from nir_lower_gs_intrinsics() (requested by me). - Remove "Authors:" section from file comment (requested by Michael Schellenberger Costa). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_intrinsics.h')
-rw-r--r--src/glsl/nir/nir_intrinsics.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h
index 70cae4256a3..b21460da5c0 100644
--- a/src/glsl/nir/nir_intrinsics.h
+++ b/src/glsl/nir/nir_intrinsics.h
@@ -79,9 +79,30 @@ BARRIER(memory_barrier)
/** A conditional discard, with a single boolean source. */
INTRINSIC(discard_if, 1, ARR(1), false, 0, 0, 0, 0)
+/**
+ * Basic Geometry Shader intrinsics.
+ *
+ * emit_vertex implements GLSL's EmitStreamVertex() built-in. It takes a single
+ * index, which is the stream ID to write to.
+ *
+ * end_primitive implements GLSL's EndPrimitive() built-in.
+ */
INTRINSIC(emit_vertex, 0, ARR(), false, 0, 0, 1, 0)
INTRINSIC(end_primitive, 0, ARR(), false, 0, 0, 1, 0)
+/**
+ * Geometry Shader intrinsics with a vertex count.
+ *
+ * Alternatively, drivers may implement these intrinsics, and use
+ * nir_lower_gs_intrinsics() to convert from the basic intrinsics.
+ *
+ * These maintain a count of the number of vertices emitted, as an additional
+ * unsigned integer source.
+ */
+INTRINSIC(emit_vertex_with_counter, 1, ARR(1), false, 0, 0, 1, 0)
+INTRINSIC(end_primitive_with_counter, 1, ARR(1), false, 0, 0, 1, 0)
+INTRINSIC(set_vertex_count, 1, ARR(1), false, 0, 0, 0, 0)
+
/*
* Atomic counters
*