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authorConnor Abbott <[email protected]>2014-07-18 16:13:11 -0700
committerJason Ekstrand <[email protected]>2015-01-15 07:18:58 -0800
commitb559ee709b26e013dda49332c55b3e25cd185bcd (patch)
tree4f54ceb62b0248dceb812c11f8a528599eeb3332 /src/glsl/nir/nir_dominance.c
parentcff1deff72294b810e4f03b72c7a871aacef8477 (diff)
nir: calculate dominance information
Diffstat (limited to 'src/glsl/nir/nir_dominance.c')
-rw-r--r--src/glsl/nir/nir_dominance.c300
1 files changed, 300 insertions, 0 deletions
diff --git a/src/glsl/nir/nir_dominance.c b/src/glsl/nir/nir_dominance.c
new file mode 100644
index 00000000000..988a3fc7450
--- /dev/null
+++ b/src/glsl/nir/nir_dominance.c
@@ -0,0 +1,300 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott ([email protected])
+ *
+ */
+
+#include "nir.h"
+
+/*
+ * Implements the algorithms for computing the dominance tree and the
+ * dominance frontier from "A Simple, Fast Dominance Algorithm" by Cooper,
+ * Harvey, and Kennedy.
+ */
+
+typedef struct {
+ nir_function_impl *impl;
+ bool progress;
+} dom_state;
+
+static bool
+init_block_cb(nir_block *block, void *_state)
+{
+ dom_state *state = (dom_state *) _state;
+ if (block == state->impl->start_block)
+ block->imm_dom = block;
+ else
+ block->imm_dom = NULL;
+ block->num_dom_children = 0;
+
+ struct set_entry *entry;
+ set_foreach(block->dom_frontier, entry) {
+ _mesa_set_remove(block->dom_frontier, entry);
+ }
+
+ return true;
+}
+
+static nir_block *
+intersect(nir_block *b1, nir_block *b2)
+{
+ while (b1 != b2) {
+ /*
+ * Note, the comparisons here are the opposite of what the paper says
+ * because we index blocks from beginning -> end (i.e. reverse
+ * post-order) instead of post-order like they assume.
+ */
+ while (b1->index > b2->index)
+ b1 = b1->imm_dom;
+ while (b2->index > b1->index)
+ b2 = b2->imm_dom;
+ }
+
+ return b1;
+}
+
+static bool
+calc_dominance_cb(nir_block *block, void *_state)
+{
+ dom_state *state = (dom_state *) _state;
+ if (block == state->impl->start_block)
+ return true;
+
+ nir_block *new_idom = NULL;
+ struct set_entry *entry;
+ set_foreach(block->predecessors, entry) {
+ nir_block *pred = (nir_block *) entry->key;
+
+ if (pred->imm_dom) {
+ if (new_idom)
+ new_idom = intersect(pred, new_idom);
+ else
+ new_idom = pred;
+ }
+ }
+
+ assert(new_idom);
+ if (block->imm_dom != new_idom) {
+ block->imm_dom = new_idom;
+ state->progress = true;
+ }
+
+ return true;
+}
+
+static bool
+calc_dom_frontier_cb(nir_block *block, void *state)
+{
+ (void) state;
+
+ if (block->predecessors->entries > 1) {
+ struct set_entry *entry;
+ set_foreach(block->predecessors, entry) {
+ nir_block *runner = (nir_block *) entry->key;
+ while (runner != block->imm_dom) {
+ _mesa_set_add(runner->dom_frontier, _mesa_hash_pointer(block),
+ block);
+ runner = runner->imm_dom;
+ }
+ }
+ }
+
+ return true;
+}
+
+/*
+ * Compute each node's children in the dominance tree from the immediate
+ * dominator information. We do this in three stages:
+ *
+ * 1. Calculate the number of children each node has
+ * 2. Allocate arrays, setting the number of children to 0 again
+ * 3. For each node, add itself to its parent's list of children, using
+ * num_dom_children as an index - at the end of this step, num_dom_children
+ * for each node will be the same as it was at the end of step #1.
+ */
+
+static bool
+block_count_children(nir_block *block, void *state)
+{
+ (void) state;
+
+ if (block->imm_dom)
+ block->imm_dom->num_dom_children++;
+
+ return true;
+}
+
+static bool
+block_alloc_children(nir_block *block, void *state)
+{
+ void *mem_ctx = state;
+
+ block->dom_children = ralloc_array(mem_ctx, nir_block *,
+ block->num_dom_children);
+ block->num_dom_children = 0;
+
+ return true;
+}
+
+static bool
+block_add_child(nir_block *block, void *state)
+{
+ (void) state;
+
+ if (block->imm_dom)
+ block->imm_dom->dom_children[block->imm_dom->num_dom_children++] = block;
+
+ return true;
+}
+
+static void
+calc_dom_children(nir_function_impl* impl)
+{
+ void *mem_ctx = ralloc_parent(impl);
+
+ nir_foreach_block(impl, block_count_children, NULL);
+ nir_foreach_block(impl, block_alloc_children, mem_ctx);
+ nir_foreach_block(impl, block_add_child, NULL);
+}
+
+void
+nir_calc_dominance_impl(nir_function_impl *impl)
+{
+ if (!impl->dominance_dirty)
+ return;
+
+ nir_index_blocks(impl);
+
+ dom_state state;
+ state.impl = impl;
+ state.progress = true;
+
+ nir_foreach_block(impl, init_block_cb, &state);
+
+ while (state.progress) {
+ state.progress = false;
+ nir_foreach_block(impl, calc_dominance_cb, &state);
+ }
+
+ nir_foreach_block(impl, calc_dom_frontier_cb, &state);
+
+ impl->start_block->imm_dom = NULL;
+
+ calc_dom_children(impl);
+
+ impl->dominance_dirty = false;
+}
+
+void
+nir_calc_dominance(nir_shader *shader)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ nir_calc_dominance_impl(overload->impl);
+ }
+}
+
+static bool
+dump_block_dom(nir_block *block, void *state)
+{
+ FILE *fp = (FILE *) state;
+ if (block->imm_dom)
+ fprintf(fp, "\t%u -> %u\n", block->imm_dom->index, block->index);
+ return true;
+}
+
+void
+nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp)
+{
+ fprintf(fp, "digraph doms_%s {\n", impl->overload->function->name);
+ nir_foreach_block(impl, dump_block_dom, fp);
+ fprintf(fp, "}\n\n");
+}
+
+void
+nir_dump_dom_tree(nir_shader *shader, FILE *fp)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ nir_dump_dom_tree_impl(overload->impl, fp);
+ }
+}
+
+static bool
+dump_block_dom_frontier(nir_block *block, void *state)
+{
+ FILE *fp = (FILE *) state;
+
+ fprintf(fp, "DF(%u) = {", block->index);
+ struct set_entry *entry;
+ set_foreach(block->dom_frontier, entry) {
+ nir_block *df = (nir_block *) entry->key;
+ fprintf(fp, "%u, ", df->index);
+ }
+ fprintf(fp, "}\n");
+ return true;
+}
+
+void
+nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp)
+{
+ nir_foreach_block(impl, dump_block_dom_frontier, fp);
+}
+
+void
+nir_dump_dom_frontier(nir_shader *shader, FILE *fp)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ nir_dump_dom_frontier_impl(overload->impl, fp);
+ }
+}
+
+static bool
+dump_block_succs(nir_block *block, void *state)
+{
+ FILE *fp = (FILE *) state;
+ if (block->successors[0])
+ fprintf(fp, "\t%u -> %u\n", block->index, block->successors[0]->index);
+ if (block->successors[1])
+ fprintf(fp, "\t%u -> %u\n", block->index, block->successors[1]->index);
+ return true;
+}
+
+void
+nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp)
+{
+ fprintf(fp, "digraph cfg_%s {\n", impl->overload->function->name);
+ nir_foreach_block(impl, dump_block_succs, fp);
+ fprintf(fp, "}\n\n");
+}
+
+void
+nir_dump_cfg(nir_shader *shader, FILE *fp)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ nir_dump_cfg_impl(overload->impl, fp);
+ }
+}