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author | Jason Ekstrand <[email protected]> | 2015-12-29 09:56:44 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-12-29 13:44:05 -0800 |
commit | 0119773ffca586c9e51fa19248c3dfaab0500b25 (patch) | |
tree | 8a2fc7dd315a956146e69c41115cf7e17a5b1e2d /src/glsl/nir/nir_builder.h | |
parent | 55ca5b0e74dff2b2f7df57af332b73e2a1b7d081 (diff) |
nir/builder: Add an init function that creates a simple shader for you
A hugely common case when using nir_builder is to have a shader with a
single function called main. This adds a helper that gives you just that.
This commit also makes us use it in the NIR control-flow unit tests as well
as tgsi_to_nir and prog_to_nir.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir_builder.h')
-rw-r--r-- | src/glsl/nir/nir_builder.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/glsl/nir/nir_builder.h b/src/glsl/nir/nir_builder.h index ee6131a089f..cfaaf8e03e3 100644 --- a/src/glsl/nir/nir_builder.h +++ b/src/glsl/nir/nir_builder.h @@ -44,6 +44,17 @@ nir_builder_init(nir_builder *build, nir_function_impl *impl) } static inline void +nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, + gl_shader_stage stage, + const nir_shader_compiler_options *options) +{ + build->shader = nir_shader_create(mem_ctx, stage, options); + nir_function *func = nir_function_create(build->shader, "main"); + build->impl = nir_function_impl_create(func); + build->cursor = nir_after_cf_list(&build->impl->body); +} + +static inline void nir_builder_instr_insert(nir_builder *build, nir_instr *instr) { nir_instr_insert(build->cursor, instr); |