diff options
author | Jason Ekstrand <[email protected]> | 2015-02-03 10:11:23 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-02-19 17:06:17 -0800 |
commit | 190073c737a2a525be836179ab3a15e1119986fb (patch) | |
tree | 3a2c908016efd610530dadfbb1cbac680f2fc59b /src/glsl/nir/nir.h | |
parent | a52a4b5223ec007d74e8a0277181929d3ba89c06 (diff) |
nir: Add a global code motion (GCM) pass
v2 Jason Ekstrand <[email protected]>:
- Use nir_dominance_lca for computing least common anscestors
- Use the block index for comparing dominance tree depths
- Pin things that do partial derivatives
Reviewed-by: Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir.h')
-rw-r--r-- | src/glsl/nir/nir.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 827c1966f3d..a109f0fa297 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1604,6 +1604,8 @@ bool nir_opt_cse(nir_shader *shader); bool nir_opt_dce_impl(nir_function_impl *impl); bool nir_opt_dce(nir_shader *shader); +void nir_opt_gcm(nir_shader *shader); + bool nir_opt_peephole_select(nir_shader *shader); bool nir_opt_peephole_ffma(nir_shader *shader); |