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authorKenneth Graunke <[email protected]>2015-08-18 01:53:29 -0700
committerKenneth Graunke <[email protected]>2015-08-25 11:12:35 -0700
commit5f14c417c86ced1847746c64d4db54c7e5ddc187 (patch)
tree89e91b11db0783a8ad4315bd7a9726bb25947194 /src/glsl/nir/nir.h
parentd4d5b430a52aab148c8697deaedd8864e1749f3c (diff)
nir: Use nir_shader::stage rather than passing it around.
Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir.h')
-rw-r--r--src/glsl/nir/nir.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 308298a5085..40871f73e96 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1648,8 +1648,7 @@ void nir_lower_load_const_to_scalar(nir_shader *shader);
void nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_samplers(nir_shader *shader,
- const struct gl_shader_program *shader_program,
- gl_shader_stage stage);
+ const struct gl_shader_program *shader_program);
void nir_lower_system_values(nir_shader *shader);
void nir_lower_tex_projector(nir_shader *shader);