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authorEric Anholt <[email protected]>2015-02-02 16:13:49 -0800
committerEric Anholt <[email protected]>2015-02-18 14:47:50 -0800
commitf90bb54734bf03be6c736812226e3f65f2e11519 (patch)
tree5ec1cc55001f020619f34184cf02811021346c1e /src/glsl/nir/nir.h
parent4a95be9772a255776309f23180519a4a8560f2dd (diff)
nir: Add a nir_shader_compiler_options struct pointed to by the shaders.
This will be used to give the optimization passes a chance to customize behavior for the particular target device. v2: Rebase to master (no TGSI->NIR present) Reviewed-by: Kenneth Graunke <[email protected]> (v1)
Diffstat (limited to 'src/glsl/nir/nir.h')
-rw-r--r--src/glsl/nir/nir.h15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index ceda977e641..d5253c42c19 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1326,6 +1326,9 @@ typedef struct nir_function {
exec_node_data(nir_function_overload, \
exec_list_get_head(&(func)->overload_list), node)
+typedef struct nir_shader_compiler_options {
+} nir_shader_compiler_options;
+
typedef struct nir_shader {
/** hash table of name -> uniform nir_variable */
struct hash_table *uniforms;
@@ -1336,6 +1339,13 @@ typedef struct nir_shader {
/** hash table of name -> output nir_variable */
struct hash_table *outputs;
+ /** Set of driver-specific options for the shader.
+ *
+ * The memory for the options is expected to be kept in a single static
+ * copy by the driver.
+ */
+ const struct nir_shader_compiler_options *options;
+
/** list of global variables in the shader */
struct exec_list globals;
@@ -1361,12 +1371,13 @@ typedef struct nir_shader {
unsigned num_inputs, num_uniforms, num_outputs;
} nir_shader;
-#define nir_foreach_overload(shader, overload) \
+#define nir_foreach_overload(shader, overload) \
foreach_list_typed(nir_function, func, node, &(shader)->functions) \
foreach_list_typed(nir_function_overload, overload, node, \
&(func)->overload_list)
-nir_shader *nir_shader_create(void *mem_ctx);
+nir_shader *nir_shader_create(void *mem_ctx,
+ const nir_shader_compiler_options *options);
/** creates a register, including assigning it an index and adding it to the list */
nir_register *nir_global_reg_create(nir_shader *shader);