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authorEmil Velikov <[email protected]>2016-01-18 12:54:03 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:30 +0000
commita39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (patch)
tree823e881d54c149cde315bb140e46a8b781cdccb7 /src/glsl/nir/nir.h
parentf694da80c75cb2a51d0af3b24d68aae9c53d61aa (diff)
nir: move to compiler/
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir.h')
-rw-r--r--src/glsl/nir/nir.h2111
1 files changed, 0 insertions, 2111 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
deleted file mode 100644
index d76df66bb67..00000000000
--- a/src/glsl/nir/nir.h
+++ /dev/null
@@ -1,2111 +0,0 @@
-/*
- * Copyright © 2014 Connor Abbott
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Connor Abbott ([email protected])
- *
- */
-
-#pragma once
-
-#include "util/hash_table.h"
-#include "../list.h"
-#include "GL/gl.h" /* GLenum */
-#include "util/list.h"
-#include "util/ralloc.h"
-#include "util/set.h"
-#include "util/bitset.h"
-#include "compiler/nir_types.h"
-#include "compiler/shader_enums.h"
-#include <stdio.h>
-
-#include "nir_opcodes.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct gl_program;
-struct gl_shader_program;
-
-#define NIR_FALSE 0u
-#define NIR_TRUE (~0u)
-
-/** Defines a cast function
- *
- * This macro defines a cast function from in_type to out_type where
- * out_type is some structure type that contains a field of type out_type.
- *
- * Note that you have to be a bit careful as the generated cast function
- * destroys constness.
- */
-#define NIR_DEFINE_CAST(name, in_type, out_type, field) \
-static inline out_type * \
-name(const in_type *parent) \
-{ \
- return exec_node_data(out_type, parent, field); \
-}
-
-struct nir_function;
-struct nir_shader;
-struct nir_instr;
-
-
-/**
- * Description of built-in state associated with a uniform
- *
- * \sa nir_variable::state_slots
- */
-typedef struct {
- int tokens[5];
- int swizzle;
-} nir_state_slot;
-
-typedef enum {
- nir_var_all = -1,
- nir_var_shader_in,
- nir_var_shader_out,
- nir_var_global,
- nir_var_local,
- nir_var_uniform,
- nir_var_shader_storage,
- nir_var_system_value
-} nir_variable_mode;
-
-/**
- * Data stored in an nir_constant
- */
-union nir_constant_data {
- unsigned u[16];
- int i[16];
- float f[16];
- bool b[16];
-};
-
-typedef struct nir_constant {
- /**
- * Value of the constant.
- *
- * The field used to back the values supplied by the constant is determined
- * by the type associated with the \c nir_variable. Constants may be
- * scalars, vectors, or matrices.
- */
- union nir_constant_data value;
-
- /* we could get this from the var->type but makes clone *much* easier to
- * not have to care about the type.
- */
- unsigned num_elements;
-
- /* Array elements / Structure Fields */
- struct nir_constant **elements;
-} nir_constant;
-
-/**
- * \brief Layout qualifiers for gl_FragDepth.
- *
- * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
- * with a layout qualifier.
- */
-typedef enum {
- nir_depth_layout_none, /**< No depth layout is specified. */
- nir_depth_layout_any,
- nir_depth_layout_greater,
- nir_depth_layout_less,
- nir_depth_layout_unchanged
-} nir_depth_layout;
-
-/**
- * Either a uniform, global variable, shader input, or shader output. Based on
- * ir_variable - it should be easy to translate between the two.
- */
-
-typedef struct nir_variable {
- struct exec_node node;
-
- /**
- * Declared type of the variable
- */
- const struct glsl_type *type;
-
- /**
- * Declared name of the variable
- */
- char *name;
-
- struct nir_variable_data {
-
- /**
- * Is the variable read-only?
- *
- * This is set for variables declared as \c const, shader inputs,
- * and uniforms.
- */
- unsigned read_only:1;
- unsigned centroid:1;
- unsigned sample:1;
- unsigned patch:1;
- unsigned invariant:1;
-
- /**
- * Storage class of the variable.
- *
- * \sa nir_variable_mode
- */
- nir_variable_mode mode:4;
-
- /**
- * Interpolation mode for shader inputs / outputs
- *
- * \sa glsl_interp_qualifier
- */
- unsigned interpolation:2;
-
- /**
- * \name ARB_fragment_coord_conventions
- * @{
- */
- unsigned origin_upper_left:1;
- unsigned pixel_center_integer:1;
- /*@}*/
-
- /**
- * Was the location explicitly set in the shader?
- *
- * If the location is explicitly set in the shader, it \b cannot be changed
- * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
- * no effect).
- */
- unsigned explicit_location:1;
- unsigned explicit_index:1;
-
- /**
- * Was an initial binding explicitly set in the shader?
- *
- * If so, constant_initializer contains an integer nir_constant
- * representing the initial binding point.
- */
- unsigned explicit_binding:1;
-
- /**
- * Does this variable have an initializer?
- *
- * This is used by the linker to cross-validiate initializers of global
- * variables.
- */
- unsigned has_initializer:1;
-
- /**
- * If non-zero, then this variable may be packed along with other variables
- * into a single varying slot, so this offset should be applied when
- * accessing components. For example, an offset of 1 means that the x
- * component of this variable is actually stored in component y of the
- * location specified by \c location.
- */
- unsigned location_frac:2;
-
- /**
- * Non-zero if this variable was created by lowering a named interface
- * block which was not an array.
- *
- * Note that this variable and \c from_named_ifc_block_array will never
- * both be non-zero.
- */
- unsigned from_named_ifc_block_nonarray:1;
-
- /**
- * Non-zero if this variable was created by lowering a named interface
- * block which was an array.
- *
- * Note that this variable and \c from_named_ifc_block_nonarray will never
- * both be non-zero.
- */
- unsigned from_named_ifc_block_array:1;
-
- /**
- * \brief Layout qualifier for gl_FragDepth.
- *
- * This is not equal to \c ir_depth_layout_none if and only if this
- * variable is \c gl_FragDepth and a layout qualifier is specified.
- */
- nir_depth_layout depth_layout;
-
- /**
- * Storage location of the base of this variable
- *
- * The precise meaning of this field depends on the nature of the variable.
- *
- * - Vertex shader input: one of the values from \c gl_vert_attrib.
- * - Vertex shader output: one of the values from \c gl_varying_slot.
- * - Geometry shader input: one of the values from \c gl_varying_slot.
- * - Geometry shader output: one of the values from \c gl_varying_slot.
- * - Fragment shader input: one of the values from \c gl_varying_slot.
- * - Fragment shader output: one of the values from \c gl_frag_result.
- * - Uniforms: Per-stage uniform slot number for default uniform block.
- * - Uniforms: Index within the uniform block definition for UBO members.
- * - Non-UBO Uniforms: uniform slot number.
- * - Other: This field is not currently used.
- *
- * If the variable is a uniform, shader input, or shader output, and the
- * slot has not been assigned, the value will be -1.
- */
- int location;
-
- /**
- * The actual location of the variable in the IR. Only valid for inputs
- * and outputs.
- */
- unsigned int driver_location;
-
- /**
- * output index for dual source blending.
- */
- int index;
-
- /**
- * Initial binding point for a sampler or UBO.
- *
- * For array types, this represents the binding point for the first element.
- */
- int binding;
-
- /**
- * Location an atomic counter is stored at.
- */
- unsigned offset;
-
- /**
- * ARB_shader_image_load_store qualifiers.
- */
- struct {
- bool read_only; /**< "readonly" qualifier. */
- bool write_only; /**< "writeonly" qualifier. */
- bool coherent;
- bool _volatile;
- bool restrict_flag;
-
- /** Image internal format if specified explicitly, otherwise GL_NONE. */
- GLenum format;
- } image;
-
- /**
- * Highest element accessed with a constant expression array index
- *
- * Not used for non-array variables.
- */
- unsigned max_array_access;
-
- } data;
-
- /**
- * Built-in state that backs this uniform
- *
- * Once set at variable creation, \c state_slots must remain invariant.
- * This is because, ideally, this array would be shared by all clones of
- * this variable in the IR tree. In other words, we'd really like for it
- * to be a fly-weight.
- *
- * If the variable is not a uniform, \c num_state_slots will be zero and
- * \c state_slots will be \c NULL.
- */
- /*@{*/
- unsigned num_state_slots; /**< Number of state slots used */
- nir_state_slot *state_slots; /**< State descriptors. */
- /*@}*/
-
- /**
- * Constant expression assigned in the initializer of the variable
- */
- nir_constant *constant_initializer;
-
- /**
- * For variables that are in an interface block or are an instance of an
- * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
- *
- * \sa ir_variable::location
- */
- const struct glsl_type *interface_type;
-} nir_variable;
-
-#define nir_foreach_variable(var, var_list) \
- foreach_list_typed(nir_variable, var, node, var_list)
-
-typedef struct nir_register {
- struct exec_node node;
-
- unsigned num_components; /** < number of vector components */
- unsigned num_array_elems; /** < size of array (0 for no array) */
-
- /** generic register index. */
- unsigned index;
-
- /** only for debug purposes, can be NULL */
- const char *name;
-
- /** whether this register is local (per-function) or global (per-shader) */
- bool is_global;
-
- /**
- * If this flag is set to true, then accessing channels >= num_components
- * is well-defined, and simply spills over to the next array element. This
- * is useful for backends that can do per-component accessing, in
- * particular scalar backends. By setting this flag and making
- * num_components equal to 1, structures can be packed tightly into
- * registers and then registers can be accessed per-component to get to
- * each structure member, even if it crosses vec4 boundaries.
- */
- bool is_packed;
-
- /** set of nir_src's where this register is used (read from) */
- struct list_head uses;
-
- /** set of nir_dest's where this register is defined (written to) */
- struct list_head defs;
-
- /** set of nir_if's where this register is used as a condition */
- struct list_head if_uses;
-} nir_register;
-
-typedef enum {
- nir_instr_type_alu,
- nir_instr_type_call,
- nir_instr_type_tex,
- nir_instr_type_intrinsic,
- nir_instr_type_load_const,
- nir_instr_type_jump,
- nir_instr_type_ssa_undef,
- nir_instr_type_phi,
- nir_instr_type_parallel_copy,
-} nir_instr_type;
-
-typedef struct nir_instr {
- struct exec_node node;
- nir_instr_type type;
- struct nir_block *block;
-
- /** generic instruction index. */
- unsigned index;
-
- /* A temporary for optimization and analysis passes to use for storing
- * flags. For instance, DCE uses this to store the "dead/live" info.
- */
- uint8_t pass_flags;
-} nir_instr;
-
-static inline nir_instr *
-nir_instr_next(nir_instr *instr)
-{
- struct exec_node *next = exec_node_get_next(&instr->node);
- if (exec_node_is_tail_sentinel(next))
- return NULL;
- else
- return exec_node_data(nir_instr, next, node);
-}
-
-static inline nir_instr *
-nir_instr_prev(nir_instr *instr)
-{
- struct exec_node *prev = exec_node_get_prev(&instr->node);
- if (exec_node_is_head_sentinel(prev))
- return NULL;
- else
- return exec_node_data(nir_instr, prev, node);
-}
-
-static inline bool
-nir_instr_is_first(nir_instr *instr)
-{
- return exec_node_is_head_sentinel(exec_node_get_prev(&instr->node));
-}
-
-static inline bool
-nir_instr_is_last(nir_instr *instr)
-{
- return exec_node_is_tail_sentinel(exec_node_get_next(&instr->node));
-}
-
-typedef struct nir_ssa_def {
- /** for debugging only, can be NULL */
- const char* name;
-
- /** generic SSA definition index. */
- unsigned index;
-
- /** Index into the live_in and live_out bitfields */
- unsigned live_index;
-
- nir_instr *parent_instr;
-
- /** set of nir_instr's where this register is used (read from) */
- struct list_head uses;
-
- /** set of nir_if's where this register is used as a condition */
- struct list_head if_uses;
-
- uint8_t num_components;
-} nir_ssa_def;
-
-struct nir_src;
-
-typedef struct {
- nir_register *reg;
- struct nir_src *indirect; /** < NULL for no indirect offset */
- unsigned base_offset;
-
- /* TODO use-def chain goes here */
-} nir_reg_src;
-
-typedef struct {
- nir_instr *parent_instr;
- struct list_head def_link;
-
- nir_register *reg;
- struct nir_src *indirect; /** < NULL for no indirect offset */
- unsigned base_offset;
-
- /* TODO def-use chain goes here */
-} nir_reg_dest;
-
-struct nir_if;
-
-typedef struct nir_src {
- union {
- nir_instr *parent_instr;
- struct nir_if *parent_if;
- };
-
- struct list_head use_link;
-
- union {
- nir_reg_src reg;
- nir_ssa_def *ssa;
- };
-
- bool is_ssa;
-} nir_src;
-
-#define NIR_SRC_INIT (nir_src) { { NULL } }
-
-#define nir_foreach_use(reg_or_ssa_def, src) \
- list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
-
-#define nir_foreach_use_safe(reg_or_ssa_def, src) \
- list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
-
-#define nir_foreach_if_use(reg_or_ssa_def, src) \
- list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
-
-#define nir_foreach_if_use_safe(reg_or_ssa_def, src) \
- list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
-
-typedef struct {
- union {
- nir_reg_dest reg;
- nir_ssa_def ssa;
- };
-
- bool is_ssa;
-} nir_dest;
-
-#define NIR_DEST_INIT (nir_dest) { { { NULL } } }
-
-#define nir_foreach_def(reg, dest) \
- list_for_each_entry(nir_dest, dest, &(reg)->defs, reg.def_link)
-
-#define nir_foreach_def_safe(reg, dest) \
- list_for_each_entry_safe(nir_dest, dest, &(reg)->defs, reg.def_link)
-
-static inline nir_src
-nir_src_for_ssa(nir_ssa_def *def)
-{
- nir_src src = NIR_SRC_INIT;
-
- src.is_ssa = true;
- src.ssa = def;
-
- return src;
-}
-
-static inline nir_src
-nir_src_for_reg(nir_register *reg)
-{
- nir_src src = NIR_SRC_INIT;
-
- src.is_ssa = false;
- src.reg.reg = reg;
- src.reg.indirect = NULL;
- src.reg.base_offset = 0;
-
- return src;
-}
-
-static inline nir_dest
-nir_dest_for_reg(nir_register *reg)
-{
- nir_dest dest = NIR_DEST_INIT;
-
- dest.reg.reg = reg;
-
- return dest;
-}
-
-void nir_src_copy(nir_src *dest, const nir_src *src, void *instr_or_if);
-void nir_dest_copy(nir_dest *dest, const nir_dest *src, nir_instr *instr);
-
-typedef struct {
- nir_src src;
-
- /**
- * \name input modifiers
- */
- /*@{*/
- /**
- * For inputs interpreted as floating point, flips the sign bit. For
- * inputs interpreted as integers, performs the two's complement negation.
- */
- bool negate;
-
- /**
- * Clears the sign bit for floating point values, and computes the integer
- * absolute value for integers. Note that the negate modifier acts after
- * the absolute value modifier, therefore if both are set then all inputs
- * will become negative.
- */
- bool abs;
- /*@}*/
-
- /**
- * For each input component, says which component of the register it is
- * chosen from. Note that which elements of the swizzle are used and which
- * are ignored are based on the write mask for most opcodes - for example,
- * a statement like "foo.xzw = bar.zyx" would have a writemask of 1101b and
- * a swizzle of {2, x, 1, 0} where x means "don't care."
- */
- uint8_t swizzle[4];
-} nir_alu_src;
-
-typedef struct {
- nir_dest dest;
-
- /**
- * \name saturate output modifier
- *
- * Only valid for opcodes that output floating-point numbers. Clamps the
- * output to between 0.0 and 1.0 inclusive.
- */
-
- bool saturate;
-
- unsigned write_mask : 4; /* ignored if dest.is_ssa is true */
-} nir_alu_dest;
-
-typedef enum {
- nir_type_invalid = 0, /* Not a valid type */
- nir_type_float,
- nir_type_int,
- nir_type_uint,
- nir_type_bool
-} nir_alu_type;
-
-typedef enum {
- NIR_OP_IS_COMMUTATIVE = (1 << 0),
- NIR_OP_IS_ASSOCIATIVE = (1 << 1),
-} nir_op_algebraic_property;
-
-typedef struct {
- const char *name;
-
- unsigned num_inputs;
-
- /**
- * The number of components in the output
- *
- * If non-zero, this is the size of the output and input sizes are
- * explicitly given; swizzle and writemask are still in effect, but if
- * the output component is masked out, then the input component may
- * still be in use.
- *
- * If zero, the opcode acts in the standard, per-component manner; the
- * operation is performed on each component (except the ones that are
- * masked out) with the input being taken from the input swizzle for
- * that component.
- *
- * The size of some of the inputs may be given (i.e. non-zero) even
- * though output_size is zero; in that case, the inputs with a zero
- * size act per-component, while the inputs with non-zero size don't.
- */
- unsigned output_size;
-
- /**
- * The type of vector that the instruction outputs. Note that the
- * staurate modifier is only allowed on outputs with the float type.
- */
-
- nir_alu_type output_type;
-
- /**
- * The number of components in each input
- */
- unsigned input_sizes[4];
-
- /**
- * The type of vector that each input takes. Note that negate and
- * absolute value are only allowed on inputs with int or float type and
- * behave differently on the two.
- */
- nir_alu_type input_types[4];
-
- nir_op_algebraic_property algebraic_properties;
-} nir_op_info;
-
-extern const nir_op_info nir_op_infos[nir_num_opcodes];
-
-typedef struct nir_alu_instr {
- nir_instr instr;
- nir_op op;
- nir_alu_dest dest;
- nir_alu_src src[];
-} nir_alu_instr;
-
-void nir_alu_src_copy(nir_alu_src *dest, const nir_alu_src *src,
- nir_alu_instr *instr);
-void nir_alu_dest_copy(nir_alu_dest *dest, const nir_alu_dest *src,
- nir_alu_instr *instr);
-
-/* is this source channel used? */
-static inline bool
-nir_alu_instr_channel_used(nir_alu_instr *instr, unsigned src, unsigned channel)
-{
- if (nir_op_infos[instr->op].input_sizes[src] > 0)
- return channel < nir_op_infos[instr->op].input_sizes[src];
-
- return (instr->dest.write_mask >> channel) & 1;
-}
-
-/*
- * For instructions whose destinations are SSA, get the number of channels
- * used for a source
- */
-static inline unsigned
-nir_ssa_alu_instr_src_components(const nir_alu_instr *instr, unsigned src)
-{
- assert(instr->dest.dest.is_ssa);
-
- if (nir_op_infos[instr->op].input_sizes[src] > 0)
- return nir_op_infos[instr->op].input_sizes[src];
-
- return instr->dest.dest.ssa.num_components;
-}
-
-typedef enum {
- nir_deref_type_var,
- nir_deref_type_array,
- nir_deref_type_struct
-} nir_deref_type;
-
-typedef struct nir_deref {
- nir_deref_type deref_type;
- struct nir_deref *child;
- const struct glsl_type *type;
-} nir_deref;
-
-typedef struct {
- nir_deref deref;
-
- nir_variable *var;
-} nir_deref_var;
-
-/* This enum describes how the array is referenced. If the deref is
- * direct then the base_offset is used. If the deref is indirect then then
- * offset is given by base_offset + indirect. If the deref is a wildcard
- * then the deref refers to all of the elements of the array at the same
- * time. Wildcard dereferences are only ever allowed in copy_var
- * intrinsics and the source and destination derefs must have matching
- * wildcards.
- */
-typedef enum {
- nir_deref_array_type_direct,
- nir_deref_array_type_indirect,
- nir_deref_array_type_wildcard,
-} nir_deref_array_type;
-
-typedef struct {
- nir_deref deref;
-
- nir_deref_array_type deref_array_type;
- unsigned base_offset;
- nir_src indirect;
-} nir_deref_array;
-
-typedef struct {
- nir_deref deref;
-
- unsigned index;
-} nir_deref_struct;
-
-NIR_DEFINE_CAST(nir_deref_as_var, nir_deref, nir_deref_var, deref)
-NIR_DEFINE_CAST(nir_deref_as_array, nir_deref, nir_deref_array, deref)
-NIR_DEFINE_CAST(nir_deref_as_struct, nir_deref, nir_deref_struct, deref)
-
-/* Returns the last deref in the chain. */
-static inline nir_deref *
-nir_deref_tail(nir_deref *deref)
-{
- while (deref->child)
- deref = deref->child;
- return deref;
-}
-
-typedef struct {
- nir_instr instr;
-
- unsigned num_params;
- nir_deref_var **params;
- nir_deref_var *return_deref;
-
- struct nir_function *callee;
-} nir_call_instr;
-
-#define INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, \
- num_variables, num_indices, flags) \
- nir_intrinsic_##name,
-
-#define LAST_INTRINSIC(name) nir_last_intrinsic = nir_intrinsic_##name,
-
-typedef enum {
-#include "nir_intrinsics.h"
- nir_num_intrinsics = nir_last_intrinsic + 1
-} nir_intrinsic_op;
-
-#undef INTRINSIC
-#undef LAST_INTRINSIC
-
-/** Represents an intrinsic
- *
- * An intrinsic is an instruction type for handling things that are
- * more-or-less regular operations but don't just consume and produce SSA
- * values like ALU operations do. Intrinsics are not for things that have
- * special semantic meaning such as phi nodes and parallel copies.
- * Examples of intrinsics include variable load/store operations, system
- * value loads, and the like. Even though texturing more-or-less falls
- * under this category, texturing is its own instruction type because
- * trying to represent texturing with intrinsics would lead to a
- * combinatorial explosion of intrinsic opcodes.
- *
- * By having a single instruction type for handling a lot of different
- * cases, optimization passes can look for intrinsics and, for the most
- * part, completely ignore them. Each intrinsic type also has a few
- * possible flags that govern whether or not they can be reordered or
- * eliminated. That way passes like dead code elimination can still work
- * on intrisics without understanding the meaning of each.
- *
- * Each intrinsic has some number of constant indices, some number of
- * variables, and some number of sources. What these sources, variables,
- * and indices mean depends on the intrinsic and is documented with the
- * intrinsic declaration in nir_intrinsics.h. Intrinsics and texture
- * instructions are the only types of instruction that can operate on
- * variables.
- */
-typedef struct {
- nir_instr instr;
-
- nir_intrinsic_op intrinsic;
-
- nir_dest dest;
-
- /** number of components if this is a vectorized intrinsic
- *
- * Similarly to ALU operations, some intrinsics are vectorized.
- * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0.
- * For vectorized intrinsics, the num_components field specifies the
- * number of destination components and the number of source components
- * for all sources with nir_intrinsic_infos.src_components[i] == 0.
- */
- uint8_t num_components;
-
- int const_index[3];
-
- nir_deref_var *variables[2];
-
- nir_src src[];
-} nir_intrinsic_instr;
-
-/**
- * \name NIR intrinsics semantic flags
- *
- * information about what the compiler can do with the intrinsics.
- *
- * \sa nir_intrinsic_info::flags
- */
-typedef enum {
- /**
- * whether the intrinsic can be safely eliminated if none of its output
- * value is not being used.
- */
- NIR_INTRINSIC_CAN_ELIMINATE = (1 << 0),
-
- /**
- * Whether the intrinsic can be reordered with respect to any other
- * intrinsic, i.e. whether the only reordering dependencies of the
- * intrinsic are due to the register reads/writes.
- */
- NIR_INTRINSIC_CAN_REORDER = (1 << 1),
-} nir_intrinsic_semantic_flag;
-
-#define NIR_INTRINSIC_MAX_INPUTS 4
-
-typedef struct {
- const char *name;
-
- unsigned num_srcs; /** < number of register/SSA inputs */
-
- /** number of components of each input register
- *
- * If this value is 0, the number of components is given by the
- * num_components field of nir_intrinsic_instr.
- */
- unsigned src_components[NIR_INTRINSIC_MAX_INPUTS];
-
- bool has_dest;
-
- /** number of components of the output register
- *
- * If this value is 0, the number of components is given by the
- * num_components field of nir_intrinsic_instr.
- */
- unsigned dest_components;
-
- /** the number of inputs/outputs that are variables */
- unsigned num_variables;
-
- /** the number of constant indices used by the intrinsic */
- unsigned num_indices;
-
- /** semantic flags for calls to this intrinsic */
- nir_intrinsic_semantic_flag flags;
-} nir_intrinsic_info;
-
-extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics];
-
-/**
- * \group texture information
- *
- * This gives semantic information about textures which is useful to the
- * frontend, the backend, and lowering passes, but not the optimizer.
- */
-
-typedef enum {
- nir_tex_src_coord,
- nir_tex_src_projector,
- nir_tex_src_comparitor, /* shadow comparitor */
- nir_tex_src_offset,
- nir_tex_src_bias,
- nir_tex_src_lod,
- nir_tex_src_ms_index, /* MSAA sample index */
- nir_tex_src_ddx,
- nir_tex_src_ddy,
- nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
- nir_num_tex_src_types
-} nir_tex_src_type;
-
-typedef struct {
- nir_src src;
- nir_tex_src_type src_type;
-} nir_tex_src;
-
-typedef enum {
- nir_texop_tex, /**< Regular texture look-up */
- nir_texop_txb, /**< Texture look-up with LOD bias */
- nir_texop_txl, /**< Texture look-up with explicit LOD */
- nir_texop_txd, /**< Texture look-up with partial derivatvies */
- nir_texop_txf, /**< Texel fetch with explicit LOD */
- nir_texop_txf_ms, /**< Multisample texture fetch */
- nir_texop_txs, /**< Texture size */
- nir_texop_lod, /**< Texture lod query */
- nir_texop_tg4, /**< Texture gather */
- nir_texop_query_levels, /**< Texture levels query */
- nir_texop_texture_samples, /**< Texture samples query */
- nir_texop_samples_identical, /**< Query whether all samples are definitely
- * identical.
- */
-} nir_texop;
-
-typedef struct {
- nir_instr instr;
-
- enum glsl_sampler_dim sampler_dim;
- nir_alu_type dest_type;
-
- nir_texop op;
- nir_dest dest;
- nir_tex_src *src;
- unsigned num_srcs, coord_components;
- bool is_array, is_shadow;
-
- /**
- * If is_shadow is true, whether this is the old-style shadow that outputs 4
- * components or the new-style shadow that outputs 1 component.
- */
- bool is_new_style_shadow;
-
- /* constant offset - must be 0 if the offset source is used */
- int const_offset[4];
-
- /* gather component selector */
- unsigned component : 2;
-
- /** The sampler index
- *
- * If this texture instruction has a nir_tex_src_sampler_offset source,
- * then the sampler index is given by sampler_index + sampler_offset.
- */
- unsigned sampler_index;
-
- /** The size of the sampler array or 0 if it's not an array */
- unsigned sampler_array_size;
-
- nir_deref_var *sampler; /* if this is NULL, use sampler_index instead */
-} nir_tex_instr;
-
-static inline unsigned
-nir_tex_instr_dest_size(nir_tex_instr *instr)
-{
- switch (instr->op) {
- case nir_texop_txs: {
- unsigned ret;
- switch (instr->sampler_dim) {
- case GLSL_SAMPLER_DIM_1D:
- case GLSL_SAMPLER_DIM_BUF:
- ret = 1;
- break;
- case GLSL_SAMPLER_DIM_2D:
- case GLSL_SAMPLER_DIM_CUBE:
- case GLSL_SAMPLER_DIM_MS:
- case GLSL_SAMPLER_DIM_RECT:
- case GLSL_SAMPLER_DIM_EXTERNAL:
- ret = 2;
- break;
- case GLSL_SAMPLER_DIM_3D:
- ret = 3;
- break;
- default:
- unreachable("not reached");
- }
- if (instr->is_array)
- ret++;
- return ret;
- }
-
- case nir_texop_lod:
- return 2;
-
- case nir_texop_texture_samples:
- case nir_texop_query_levels:
- case nir_texop_samples_identical:
- return 1;
-
- default:
- if (instr->is_shadow && instr->is_new_style_shadow)
- return 1;
-
- return 4;
- }
-}
-
-/* Returns true if this texture operation queries something about the texture
- * rather than actually sampling it.
- */
-static inline bool
-nir_tex_instr_is_query(nir_tex_instr *instr)
-{
- switch (instr->op) {
- case nir_texop_txs:
- case nir_texop_lod:
- case nir_texop_texture_samples:
- case nir_texop_query_levels:
- return true;
- case nir_texop_tex:
- case nir_texop_txb:
- case nir_texop_txl:
- case nir_texop_txd:
- case nir_texop_txf:
- case nir_texop_txf_ms:
- case nir_texop_tg4:
- return false;
- default:
- unreachable("Invalid texture opcode");
- }
-}
-
-static inline unsigned
-nir_tex_instr_src_size(nir_tex_instr *instr, unsigned src)
-{
- if (instr->src[src].src_type == nir_tex_src_coord)
- return instr->coord_components;
-
-
- if (instr->src[src].src_type == nir_tex_src_offset ||
- instr->src[src].src_type == nir_tex_src_ddx ||
- instr->src[src].src_type == nir_tex_src_ddy) {
- if (instr->is_array)
- return instr->coord_components - 1;
- else
- return instr->coord_components;
- }
-
- return 1;
-}
-
-static inline int
-nir_tex_instr_src_index(nir_tex_instr *instr, nir_tex_src_type type)
-{
- for (unsigned i = 0; i < instr->num_srcs; i++)
- if (instr->src[i].src_type == type)
- return (int) i;
-
- return -1;
-}
-
-typedef struct {
- union {
- float f[4];
- int32_t i[4];
- uint32_t u[4];
- };
-} nir_const_value;
-
-typedef struct {
- nir_instr instr;
-
- nir_const_value value;
-
- nir_ssa_def def;
-} nir_load_const_instr;
-
-typedef enum {
- nir_jump_return,
- nir_jump_break,
- nir_jump_continue,
-} nir_jump_type;
-
-typedef struct {
- nir_instr instr;
- nir_jump_type type;
-} nir_jump_instr;
-
-/* creates a new SSA variable in an undefined state */
-
-typedef struct {
- nir_instr instr;
- nir_ssa_def def;
-} nir_ssa_undef_instr;
-
-typedef struct {
- struct exec_node node;
-
- /* The predecessor block corresponding to this source */
- struct nir_block *pred;
-
- nir_src src;
-} nir_phi_src;
-
-#define nir_foreach_phi_src(phi, entry) \
- foreach_list_typed(nir_phi_src, entry, node, &(phi)->srcs)
-#define nir_foreach_phi_src_safe(phi, entry) \
- foreach_list_typed_safe(nir_phi_src, entry, node, &(phi)->srcs)
-
-typedef struct {
- nir_instr instr;
-
- struct exec_list srcs; /** < list of nir_phi_src */
-
- nir_dest dest;
-} nir_phi_instr;
-
-typedef struct {
- struct exec_node node;
- nir_src src;
- nir_dest dest;
-} nir_parallel_copy_entry;
-
-#define nir_foreach_parallel_copy_entry(pcopy, entry) \
- foreach_list_typed(nir_parallel_copy_entry, entry, node, &(pcopy)->entries)
-
-typedef struct {
- nir_instr instr;
-
- /* A list of nir_parallel_copy_entry's. The sources of all of the
- * entries are copied to the corresponding destinations "in parallel".
- * In other words, if we have two entries: a -> b and b -> a, the values
- * get swapped.
- */
- struct exec_list entries;
-} nir_parallel_copy_instr;
-
-NIR_DEFINE_CAST(nir_instr_as_alu, nir_instr, nir_alu_instr, instr)
-NIR_DEFINE_CAST(nir_instr_as_call, nir_instr, nir_call_instr, instr)
-NIR_DEFINE_CAST(nir_instr_as_jump, nir_instr, nir_jump_instr, instr)
-NIR_DEFINE_CAST(nir_instr_as_tex, nir_instr, nir_tex_instr, instr)
-NIR_DEFINE_CAST(nir_instr_as_intrinsic, nir_instr, nir_intrinsic_instr, instr)
-NIR_DEFINE_CAST(nir_instr_as_load_const, nir_instr, nir_load_const_instr, instr)
-NIR_DEFINE_CAST(nir_instr_as_ssa_undef, nir_instr, nir_ssa_undef_instr, instr)
-NIR_DEFINE_CAST(nir_instr_as_phi, nir_instr, nir_phi_instr, instr)
-NIR_DEFINE_CAST(nir_instr_as_parallel_copy, nir_instr,
- nir_parallel_copy_instr, instr)
-
-/*
- * Control flow
- *
- * Control flow consists of a tree of control flow nodes, which include
- * if-statements and loops. The leaves of the tree are basic blocks, lists of
- * instructions that always run start-to-finish. Each basic block also keeps
- * track of its successors (blocks which may run immediately after the current
- * block) and predecessors (blocks which could have run immediately before the
- * current block). Each function also has a start block and an end block which
- * all return statements point to (which is always empty). Together, all the
- * blocks with their predecessors and successors make up the control flow
- * graph (CFG) of the function. There are helpers that modify the tree of
- * control flow nodes while modifying the CFG appropriately; these should be
- * used instead of modifying the tree directly.
- */
-
-typedef enum {
- nir_cf_node_block,
- nir_cf_node_if,
- nir_cf_node_loop,
- nir_cf_node_function
-} nir_cf_node_type;
-
-typedef struct nir_cf_node {
- struct exec_node node;
- nir_cf_node_type type;
- struct nir_cf_node *parent;
-} nir_cf_node;
-
-typedef struct nir_block {
- nir_cf_node cf_node;
-
- struct exec_list instr_list; /** < list of nir_instr */
-
- /** generic block index; generated by nir_index_blocks */
- unsigned index;
-
- /*
- * Each block can only have up to 2 successors, so we put them in a simple
- * array - no need for anything more complicated.
- */
- struct nir_block *successors[2];
-
- /* Set of nir_block predecessors in the CFG */
- struct set *predecessors;
-
- /*
- * this node's immediate dominator in the dominance tree - set to NULL for
- * the start block.
- */
- struct nir_block *imm_dom;
-
- /* This node's children in the dominance tree */
- unsigned num_dom_children;
- struct nir_block **dom_children;
-
- /* Set of nir_block's on the dominance frontier of this block */
- struct set *dom_frontier;
-
- /*
- * These two indices have the property that dom_{pre,post}_index for each
- * child of this block in the dominance tree will always be between
- * dom_pre_index and dom_post_index for this block, which makes testing if
- * a given block is dominated by another block an O(1) operation.
- */
- unsigned dom_pre_index, dom_post_index;
-
- /* live in and out for this block; used for liveness analysis */
- BITSET_WORD *live_in;
- BITSET_WORD *live_out;
-} nir_block;
-
-static inline nir_instr *
-nir_block_first_instr(nir_block *block)
-{
- struct exec_node *head = exec_list_get_head(&block->instr_list);
- return exec_node_data(nir_instr, head, node);
-}
-
-static inline nir_instr *
-nir_block_last_instr(nir_block *block)
-{
- struct exec_node *tail = exec_list_get_tail(&block->instr_list);
- return exec_node_data(nir_instr, tail, node);
-}
-
-#define nir_foreach_instr(block, instr) \
- foreach_list_typed(nir_instr, instr, node, &(block)->instr_list)
-#define nir_foreach_instr_reverse(block, instr) \
- foreach_list_typed_reverse(nir_instr, instr, node, &(block)->instr_list)
-#define nir_foreach_instr_safe(block, instr) \
- foreach_list_typed_safe(nir_instr, instr, node, &(block)->instr_list)
-#define nir_foreach_instr_reverse_safe(block, instr) \
- foreach_list_typed_reverse_safe(nir_instr, instr, node, &(block)->instr_list)
-
-typedef struct nir_if {
- nir_cf_node cf_node;
- nir_src condition;
-
- struct exec_list then_list; /** < list of nir_cf_node */
- struct exec_list else_list; /** < list of nir_cf_node */
-} nir_if;
-
-static inline nir_cf_node *
-nir_if_first_then_node(nir_if *if_stmt)
-{
- struct exec_node *head = exec_list_get_head(&if_stmt->then_list);
- return exec_node_data(nir_cf_node, head, node);
-}
-
-static inline nir_cf_node *
-nir_if_last_then_node(nir_if *if_stmt)
-{
- struct exec_node *tail = exec_list_get_tail(&if_stmt->then_list);
- return exec_node_data(nir_cf_node, tail, node);
-}
-
-static inline nir_cf_node *
-nir_if_first_else_node(nir_if *if_stmt)
-{
- struct exec_node *head = exec_list_get_head(&if_stmt->else_list);
- return exec_node_data(nir_cf_node, head, node);
-}
-
-static inline nir_cf_node *
-nir_if_last_else_node(nir_if *if_stmt)
-{
- struct exec_node *tail = exec_list_get_tail(&if_stmt->else_list);
- return exec_node_data(nir_cf_node, tail, node);
-}
-
-typedef struct {
- nir_cf_node cf_node;
-
- struct exec_list body; /** < list of nir_cf_node */
-} nir_loop;
-
-static inline nir_cf_node *
-nir_loop_first_cf_node(nir_loop *loop)
-{
- return exec_node_data(nir_cf_node, exec_list_get_head(&loop->body), node);
-}
-
-static inline nir_cf_node *
-nir_loop_last_cf_node(nir_loop *loop)
-{
- return exec_node_data(nir_cf_node, exec_list_get_tail(&loop->body), node);
-}
-
-/**
- * Various bits of metadata that can may be created or required by
- * optimization and analysis passes
- */
-typedef enum {
- nir_metadata_none = 0x0,
- nir_metadata_block_index = 0x1,
- nir_metadata_dominance = 0x2,
- nir_metadata_live_ssa_defs = 0x4,
- nir_metadata_not_properly_reset = 0x8,
-} nir_metadata;
-
-typedef struct {
- nir_cf_node cf_node;
-
- /** pointer to the function of which this is an implementation */
- struct nir_function *function;
-
- struct exec_list body; /** < list of nir_cf_node */
-
- nir_block *end_block;
-
- /** list for all local variables in the function */
- struct exec_list locals;
-
- /** array of variables used as parameters */
- unsigned num_params;
- nir_variable **params;
-
- /** variable used to hold the result of the function */
- nir_variable *return_var;
-
- /** list of local registers in the function */
- struct exec_list registers;
-
- /** next available local register index */
- unsigned reg_alloc;
-
- /** next available SSA value index */
- unsigned ssa_alloc;
-
- /* total number of basic blocks, only valid when block_index_dirty = false */
- unsigned num_blocks;
-
- nir_metadata valid_metadata;
-} nir_function_impl;
-
-static inline nir_block *
-nir_start_block(nir_function_impl *impl)
-{
- return (nir_block *) exec_list_get_head(&impl->body);
-}
-
-static inline nir_cf_node *
-nir_cf_node_next(nir_cf_node *node)
-{
- struct exec_node *next = exec_node_get_next(&node->node);
- if (exec_node_is_tail_sentinel(next))
- return NULL;
- else
- return exec_node_data(nir_cf_node, next, node);
-}
-
-static inline nir_cf_node *
-nir_cf_node_prev(nir_cf_node *node)
-{
- struct exec_node *prev = exec_node_get_prev(&node->node);
- if (exec_node_is_head_sentinel(prev))
- return NULL;
- else
- return exec_node_data(nir_cf_node, prev, node);
-}
-
-static inline bool
-nir_cf_node_is_first(const nir_cf_node *node)
-{
- return exec_node_is_head_sentinel(node->node.prev);
-}
-
-static inline bool
-nir_cf_node_is_last(const nir_cf_node *node)
-{
- return exec_node_is_tail_sentinel(node->node.next);
-}
-
-NIR_DEFINE_CAST(nir_cf_node_as_block, nir_cf_node, nir_block, cf_node)
-NIR_DEFINE_CAST(nir_cf_node_as_if, nir_cf_node, nir_if, cf_node)
-NIR_DEFINE_CAST(nir_cf_node_as_loop, nir_cf_node, nir_loop, cf_node)
-NIR_DEFINE_CAST(nir_cf_node_as_function, nir_cf_node, nir_function_impl, cf_node)
-
-typedef enum {
- nir_parameter_in,
- nir_parameter_out,
- nir_parameter_inout,
-} nir_parameter_type;
-
-typedef struct {
- nir_parameter_type param_type;
- const struct glsl_type *type;
-} nir_parameter;
-
-typedef struct nir_function {
- struct exec_node node;
-
- const char *name;
- struct nir_shader *shader;
-
- unsigned num_params;
- nir_parameter *params;
- const struct glsl_type *return_type;
-
- /** The implementation of this function.
- *
- * If the function is only declared and not implemented, this is NULL.
- */
- nir_function_impl *impl;
-} nir_function;
-
-typedef struct nir_shader_compiler_options {
- bool lower_fdiv;
- bool lower_ffma;
- bool lower_flrp;
- bool lower_fpow;
- bool lower_fsat;
- bool lower_fsqrt;
- bool lower_fmod;
- bool lower_bitfield_extract;
- bool lower_bitfield_insert;
- bool lower_uadd_carry;
- bool lower_usub_borrow;
- /** lowers fneg and ineg to fsub and isub. */
- bool lower_negate;
- /** lowers fsub and isub to fadd+fneg and iadd+ineg. */
- bool lower_sub;
-
- /* lower {slt,sge,seq,sne} to {flt,fge,feq,fne} + b2f: */
- bool lower_scmp;
-
- /* Does the native fdot instruction replicate its result for four
- * components? If so, then opt_algebraic_late will turn all fdotN
- * instructions into fdot_replicatedN instructions.
- */
- bool fdot_replicates;
-
- /** lowers ffract to fsub+ffloor: */
- bool lower_ffract;
-
- /**
- * Does the driver support real 32-bit integers? (Otherwise, integers
- * are simulated by floats.)
- */
- bool native_integers;
-} nir_shader_compiler_options;
-
-typedef struct nir_shader_info {
- const char *name;
-
- /* Descriptive name provided by the client; may be NULL */
- const char *label;
-
- /* Number of textures used by this shader */
- unsigned num_textures;
- /* Number of uniform buffers used by this shader */
- unsigned num_ubos;
- /* Number of atomic buffers used by this shader */
- unsigned num_abos;
- /* Number of shader storage buffers used by this shader */
- unsigned num_ssbos;
- /* Number of images used by this shader */
- unsigned num_images;
-
- /* Which inputs are actually read */
- uint64_t inputs_read;
- /* Which outputs are actually written */
- uint64_t outputs_written;
- /* Which system values are actually read */
- uint64_t system_values_read;
-
- /* Which patch inputs are actually read */
- uint32_t patch_inputs_read;
- /* Which patch outputs are actually written */
- uint32_t patch_outputs_written;
-
- /* Whether or not this shader ever uses textureGather() */
- bool uses_texture_gather;
-
- /* Whether or not this shader uses the gl_ClipDistance output */
- bool uses_clip_distance_out;
-
- /* Whether or not separate shader objects were used */
- bool separate_shader;
-
- /** Was this shader linked with any transform feedback varyings? */
- bool has_transform_feedback_varyings;
-
- union {
- struct {
- /** The number of vertices recieves per input primitive */
- unsigned vertices_in;
-
- /** The output primitive type (GL enum value) */
- unsigned output_primitive;
-
- /** The maximum number of vertices the geometry shader might write. */
- unsigned vertices_out;
-
- /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
- unsigned invocations;
-
- /** Whether or not this shader uses EndPrimitive */
- bool uses_end_primitive;
-
- /** Whether or not this shader uses non-zero streams */
- bool uses_streams;
- } gs;
-
- struct {
- bool uses_discard;
-
- /**
- * Whether early fragment tests are enabled as defined by
- * ARB_shader_image_load_store.
- */
- bool early_fragment_tests;
-
- /** gl_FragDepth layout for ARB_conservative_depth. */
- enum gl_frag_depth_layout depth_layout;
- } fs;
-
- struct {
- unsigned local_size[3];
- } cs;
-
- struct {
- /** The number of vertices in the TCS output patch. */
- unsigned vertices_out;
- } tcs;
- };
-} nir_shader_info;
-
-typedef struct nir_shader {
- /** list of uniforms (nir_variable) */
- struct exec_list uniforms;
-
- /** list of inputs (nir_variable) */
- struct exec_list inputs;
-
- /** list of outputs (nir_variable) */
- struct exec_list outputs;
-
- /** Set of driver-specific options for the shader.
- *
- * The memory for the options is expected to be kept in a single static
- * copy by the driver.
- */
- const struct nir_shader_compiler_options *options;
-
- /** Various bits of compile-time information about a given shader */
- struct nir_shader_info info;
-
- /** list of global variables in the shader (nir_variable) */
- struct exec_list globals;
-
- /** list of system value variables in the shader (nir_variable) */
- struct exec_list system_values;
-
- struct exec_list functions; /** < list of nir_function */
-
- /** list of global register in the shader */
- struct exec_list registers;
-
- /** next available global register index */
- unsigned reg_alloc;
-
- /**
- * the highest index a load_input_*, load_uniform_*, etc. intrinsic can
- * access plus one
- */
- unsigned num_inputs, num_uniforms, num_outputs;
-
- /** The shader stage, such as MESA_SHADER_VERTEX. */
- gl_shader_stage stage;
-} nir_shader;
-
-#define nir_foreach_function(shader, func) \
- foreach_list_typed(nir_function, func, node, &(shader)->functions)
-
-nir_shader *nir_shader_create(void *mem_ctx,
- gl_shader_stage stage,
- const nir_shader_compiler_options *options);
-
-/** creates a register, including assigning it an index and adding it to the list */
-nir_register *nir_global_reg_create(nir_shader *shader);
-
-nir_register *nir_local_reg_create(nir_function_impl *impl);
-
-void nir_reg_remove(nir_register *reg);
-
-/** Adds a variable to the appropreate list in nir_shader */
-void nir_shader_add_variable(nir_shader *shader, nir_variable *var);
-
-static inline void
-nir_function_impl_add_variable(nir_function_impl *impl, nir_variable *var)
-{
- assert(var->data.mode == nir_var_local);
- exec_list_push_tail(&impl->locals, &var->node);
-}
-
-/** creates a variable, sets a few defaults, and adds it to the list */
-nir_variable *nir_variable_create(nir_shader *shader,
- nir_variable_mode mode,
- const struct glsl_type *type,
- const char *name);
-/** creates a local variable and adds it to the list */
-nir_variable *nir_local_variable_create(nir_function_impl *impl,
- const struct glsl_type *type,
- const char *name);
-
-/** creates a function and adds it to the shader's list of functions */
-nir_function *nir_function_create(nir_shader *shader, const char *name);
-
-nir_function_impl *nir_function_impl_create(nir_function *func);
-
-nir_block *nir_block_create(nir_shader *shader);
-nir_if *nir_if_create(nir_shader *shader);
-nir_loop *nir_loop_create(nir_shader *shader);
-
-nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);
-
-/** requests that the given pieces of metadata be generated */
-void nir_metadata_require(nir_function_impl *impl, nir_metadata required);
-/** dirties all but the preserved metadata */
-void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
-
-/** creates an instruction with default swizzle/writemask/etc. with NULL registers */
-nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
-
-nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
-
-nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
- unsigned num_components);
-
-nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
- nir_intrinsic_op op);
-
-nir_call_instr *nir_call_instr_create(nir_shader *shader,
- nir_function *callee);
-
-nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs);
-
-nir_phi_instr *nir_phi_instr_create(nir_shader *shader);
-
-nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader);
-
-nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader,
- unsigned num_components);
-
-nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var);
-nir_deref_array *nir_deref_array_create(void *mem_ctx);
-nir_deref_struct *nir_deref_struct_create(void *mem_ctx, unsigned field_index);
-
-nir_deref *nir_copy_deref(void *mem_ctx, nir_deref *deref);
-
-nir_load_const_instr *
-nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref);
-
-/**
- * NIR Cursors and Instruction Insertion API
- * @{
- *
- * A tiny struct representing a point to insert/extract instructions or
- * control flow nodes. Helps reduce the combinatorial explosion of possible
- * points to insert/extract.
- *
- * \sa nir_control_flow.h
- */
-typedef enum {
- nir_cursor_before_block,
- nir_cursor_after_block,
- nir_cursor_before_instr,
- nir_cursor_after_instr,
-} nir_cursor_option;
-
-typedef struct {
- nir_cursor_option option;
- union {
- nir_block *block;
- nir_instr *instr;
- };
-} nir_cursor;
-
-static inline nir_cursor
-nir_before_block(nir_block *block)
-{
- nir_cursor cursor;
- cursor.option = nir_cursor_before_block;
- cursor.block = block;
- return cursor;
-}
-
-static inline nir_cursor
-nir_after_block(nir_block *block)
-{
- nir_cursor cursor;
- cursor.option = nir_cursor_after_block;
- cursor.block = block;
- return cursor;
-}
-
-static inline nir_cursor
-nir_before_instr(nir_instr *instr)
-{
- nir_cursor cursor;
- cursor.option = nir_cursor_before_instr;
- cursor.instr = instr;
- return cursor;
-}
-
-static inline nir_cursor
-nir_after_instr(nir_instr *instr)
-{
- nir_cursor cursor;
- cursor.option = nir_cursor_after_instr;
- cursor.instr = instr;
- return cursor;
-}
-
-static inline nir_cursor
-nir_after_block_before_jump(nir_block *block)
-{
- nir_instr *last_instr = nir_block_last_instr(block);
- if (last_instr && last_instr->type == nir_instr_type_jump) {
- return nir_before_instr(last_instr);
- } else {
- return nir_after_block(block);
- }
-}
-
-static inline nir_cursor
-nir_before_cf_node(nir_cf_node *node)
-{
- if (node->type == nir_cf_node_block)
- return nir_before_block(nir_cf_node_as_block(node));
-
- return nir_after_block(nir_cf_node_as_block(nir_cf_node_prev(node)));
-}
-
-static inline nir_cursor
-nir_after_cf_node(nir_cf_node *node)
-{
- if (node->type == nir_cf_node_block)
- return nir_after_block(nir_cf_node_as_block(node));
-
- return nir_before_block(nir_cf_node_as_block(nir_cf_node_next(node)));
-}
-
-static inline nir_cursor
-nir_before_cf_list(struct exec_list *cf_list)
-{
- nir_cf_node *first_node = exec_node_data(nir_cf_node,
- exec_list_get_head(cf_list), node);
- return nir_before_cf_node(first_node);
-}
-
-static inline nir_cursor
-nir_after_cf_list(struct exec_list *cf_list)
-{
- nir_cf_node *last_node = exec_node_data(nir_cf_node,
- exec_list_get_tail(cf_list), node);
- return nir_after_cf_node(last_node);
-}
-
-/**
- * Insert a NIR instruction at the given cursor.
- *
- * Note: This does not update the cursor.
- */
-void nir_instr_insert(nir_cursor cursor, nir_instr *instr);
-
-static inline void
-nir_instr_insert_before(nir_instr *instr, nir_instr *before)
-{
- nir_instr_insert(nir_before_instr(instr), before);
-}
-
-static inline void
-nir_instr_insert_after(nir_instr *instr, nir_instr *after)
-{
- nir_instr_insert(nir_after_instr(instr), after);
-}
-
-static inline void
-nir_instr_insert_before_block(nir_block *block, nir_instr *before)
-{
- nir_instr_insert(nir_before_block(block), before);
-}
-
-static inline void
-nir_instr_insert_after_block(nir_block *block, nir_instr *after)
-{
- nir_instr_insert(nir_after_block(block), after);
-}
-
-static inline void
-nir_instr_insert_before_cf(nir_cf_node *node, nir_instr *before)
-{
- nir_instr_insert(nir_before_cf_node(node), before);
-}
-
-static inline void
-nir_instr_insert_after_cf(nir_cf_node *node, nir_instr *after)
-{
- nir_instr_insert(nir_after_cf_node(node), after);
-}
-
-static inline void
-nir_instr_insert_before_cf_list(struct exec_list *list, nir_instr *before)
-{
- nir_instr_insert(nir_before_cf_list(list), before);
-}
-
-static inline void
-nir_instr_insert_after_cf_list(struct exec_list *list, nir_instr *after)
-{
- nir_instr_insert(nir_after_cf_list(list), after);
-}
-
-void nir_instr_remove(nir_instr *instr);
-
-/** @} */
-
-typedef bool (*nir_foreach_ssa_def_cb)(nir_ssa_def *def, void *state);
-typedef bool (*nir_foreach_dest_cb)(nir_dest *dest, void *state);
-typedef bool (*nir_foreach_src_cb)(nir_src *src, void *state);
-bool nir_foreach_ssa_def(nir_instr *instr, nir_foreach_ssa_def_cb cb,
- void *state);
-bool nir_foreach_dest(nir_instr *instr, nir_foreach_dest_cb cb, void *state);
-bool nir_foreach_src(nir_instr *instr, nir_foreach_src_cb cb, void *state);
-
-nir_const_value *nir_src_as_const_value(nir_src src);
-bool nir_src_is_dynamically_uniform(nir_src src);
-bool nir_srcs_equal(nir_src src1, nir_src src2);
-void nir_instr_rewrite_src(nir_instr *instr, nir_src *src, nir_src new_src);
-void nir_instr_move_src(nir_instr *dest_instr, nir_src *dest, nir_src *src);
-void nir_if_rewrite_condition(nir_if *if_stmt, nir_src new_src);
-void nir_instr_rewrite_dest(nir_instr *instr, nir_dest *dest,
- nir_dest new_dest);
-
-void nir_ssa_dest_init(nir_instr *instr, nir_dest *dest,
- unsigned num_components, const char *name);
-void nir_ssa_def_init(nir_instr *instr, nir_ssa_def *def,
- unsigned num_components, const char *name);
-void nir_ssa_def_rewrite_uses(nir_ssa_def *def, nir_src new_src);
-void nir_ssa_def_rewrite_uses_after(nir_ssa_def *def, nir_src new_src,
- nir_instr *after_me);
-
-/* visits basic blocks in source-code order */
-typedef bool (*nir_foreach_block_cb)(nir_block *block, void *state);
-bool nir_foreach_block(nir_function_impl *impl, nir_foreach_block_cb cb,
- void *state);
-bool nir_foreach_block_reverse(nir_function_impl *impl, nir_foreach_block_cb cb,
- void *state);
-bool nir_foreach_block_in_cf_node(nir_cf_node *node, nir_foreach_block_cb cb,
- void *state);
-
-/* If the following CF node is an if, this function returns that if.
- * Otherwise, it returns NULL.
- */
-nir_if *nir_block_get_following_if(nir_block *block);
-
-nir_loop *nir_block_get_following_loop(nir_block *block);
-
-void nir_index_local_regs(nir_function_impl *impl);
-void nir_index_global_regs(nir_shader *shader);
-void nir_index_ssa_defs(nir_function_impl *impl);
-unsigned nir_index_instrs(nir_function_impl *impl);
-
-void nir_index_blocks(nir_function_impl *impl);
-
-void nir_print_shader(nir_shader *shader, FILE *fp);
-void nir_print_instr(const nir_instr *instr, FILE *fp);
-
-nir_shader * nir_shader_clone(void *mem_ctx, const nir_shader *s);
-
-#ifdef DEBUG
-void nir_validate_shader(nir_shader *shader);
-void nir_metadata_set_validation_flag(nir_shader *shader);
-void nir_metadata_check_validation_flag(nir_shader *shader);
-
-#include "util/debug.h"
-static inline bool
-should_clone_nir(void)
-{
- static int should_clone = -1;
- if (should_clone < 0)
- should_clone = env_var_as_boolean("NIR_TEST_CLONE", false);
-
- return should_clone;
-}
-#else
-static inline void nir_validate_shader(nir_shader *shader) { (void) shader; }
-static inline void nir_metadata_set_validation_flag(nir_shader *shader) { (void) shader; }
-static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (void) shader; }
-static inline bool should_clone_nir(void) { return false; }
-#endif /* DEBUG */
-
-#define _PASS(nir, do_pass) do { \
- do_pass \
- nir_validate_shader(nir); \
- if (should_clone_nir()) { \
- nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
- ralloc_free(nir); \
- nir = clone; \
- } \
-} while (0)
-
-#define NIR_PASS(progress, nir, pass, ...) _PASS(nir, \
- nir_metadata_set_validation_flag(nir); \
- if (pass(nir, ##__VA_ARGS__)) { \
- progress = true; \
- nir_metadata_check_validation_flag(nir); \
- } \
-)
-
-#define NIR_PASS_V(nir, pass, ...) _PASS(nir, \
- pass(nir, ##__VA_ARGS__); \
-)
-
-void nir_calc_dominance_impl(nir_function_impl *impl);
-void nir_calc_dominance(nir_shader *shader);
-
-nir_block *nir_dominance_lca(nir_block *b1, nir_block *b2);
-bool nir_block_dominates(nir_block *parent, nir_block *child);
-
-void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp);
-void nir_dump_dom_tree(nir_shader *shader, FILE *fp);
-
-void nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp);
-void nir_dump_dom_frontier(nir_shader *shader, FILE *fp);
-
-void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp);
-void nir_dump_cfg(nir_shader *shader, FILE *fp);
-
-int nir_gs_count_vertices(const nir_shader *shader);
-
-bool nir_split_var_copies(nir_shader *shader);
-
-void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
-void nir_lower_var_copies(nir_shader *shader);
-
-bool nir_lower_global_vars_to_local(nir_shader *shader);
-
-bool nir_lower_locals_to_regs(nir_shader *shader);
-
-void nir_lower_outputs_to_temporaries(nir_shader *shader);
-
-void nir_assign_var_locations(struct exec_list *var_list,
- unsigned *size,
- int (*type_size)(const struct glsl_type *));
-
-void nir_lower_io(nir_shader *shader,
- nir_variable_mode mode,
- int (*type_size)(const struct glsl_type *));
-nir_src *nir_get_io_offset_src(nir_intrinsic_instr *instr);
-nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr);
-
-void nir_lower_vars_to_ssa(nir_shader *shader);
-
-bool nir_remove_dead_variables(nir_shader *shader);
-
-void nir_move_vec_src_uses_to_dest(nir_shader *shader);
-bool nir_lower_vec_to_movs(nir_shader *shader);
-void nir_lower_alu_to_scalar(nir_shader *shader);
-void nir_lower_load_const_to_scalar(nir_shader *shader);
-
-void nir_lower_phis_to_scalar(nir_shader *shader);
-
-void nir_lower_samplers(nir_shader *shader,
- const struct gl_shader_program *shader_program);
-
-bool nir_lower_system_values(nir_shader *shader);
-
-typedef struct nir_lower_tex_options {
- /**
- * bitmask of (1 << GLSL_SAMPLER_DIM_x) to control for which
- * sampler types a texture projector is lowered.
- */
- unsigned lower_txp;
-
- /**
- * If true, lower rect textures to 2D, using txs to fetch the
- * texture dimensions and dividing the texture coords by the
- * texture dims to normalize.
- */
- bool lower_rect;
-
- /**
- * To emulate certain texture wrap modes, this can be used
- * to saturate the specified tex coord to [0.0, 1.0]. The
- * bits are according to sampler #, ie. if, for example:
- *
- * (conf->saturate_s & (1 << n))
- *
- * is true, then the s coord for sampler n is saturated.
- *
- * Note that clamping must happen *after* projector lowering
- * so any projected texture sample instruction with a clamped
- * coordinate gets automatically lowered, regardless of the
- * 'lower_txp' setting.
- */
- unsigned saturate_s;
- unsigned saturate_t;
- unsigned saturate_r;
-
- /* Bitmask of samplers that need swizzling.
- *
- * If (swizzle_result & (1 << sampler_index)), then the swizzle in
- * swizzles[sampler_index] is applied to the result of the texturing
- * operation.
- */
- unsigned swizzle_result;
-
- /* A swizzle for each sampler. Values 0-3 represent x, y, z, or w swizzles
- * while 4 and 5 represent 0 and 1 respectively.
- */
- uint8_t swizzles[32][4];
-} nir_lower_tex_options;
-
-bool nir_lower_tex(nir_shader *shader,
- const nir_lower_tex_options *options);
-
-void nir_lower_idiv(nir_shader *shader);
-
-void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
-void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
-
-void nir_lower_two_sided_color(nir_shader *shader);
-
-void nir_lower_atomics(nir_shader *shader,
- const struct gl_shader_program *shader_program);
-void nir_lower_to_source_mods(nir_shader *shader);
-
-bool nir_lower_gs_intrinsics(nir_shader *shader);
-
-bool nir_normalize_cubemap_coords(nir_shader *shader);
-
-void nir_live_ssa_defs_impl(nir_function_impl *impl);
-bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
-
-void nir_convert_to_ssa_impl(nir_function_impl *impl);
-void nir_convert_to_ssa(nir_shader *shader);
-
-/* If phi_webs_only is true, only convert SSA values involved in phi nodes to
- * registers. If false, convert all values (even those not involved in a phi
- * node) to registers.
- */
-void nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only);
-
-bool nir_opt_algebraic(nir_shader *shader);
-bool nir_opt_algebraic_late(nir_shader *shader);
-bool nir_opt_constant_folding(nir_shader *shader);
-
-bool nir_opt_global_to_local(nir_shader *shader);
-
-bool nir_copy_prop(nir_shader *shader);
-
-bool nir_opt_cse(nir_shader *shader);
-
-bool nir_opt_dce(nir_shader *shader);
-
-bool nir_opt_dead_cf(nir_shader *shader);
-
-void nir_opt_gcm(nir_shader *shader);
-
-bool nir_opt_peephole_select(nir_shader *shader);
-
-bool nir_opt_remove_phis(nir_shader *shader);
-
-bool nir_opt_undef(nir_shader *shader);
-
-void nir_sweep(nir_shader *shader);
-
-nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
-gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
-
-#ifdef __cplusplus
-} /* extern "C" */
-#endif