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authorJason Ekstrand <[email protected]>2014-11-11 16:11:34 -0800
committerJason Ekstrand <[email protected]>2015-01-15 07:19:01 -0800
commit6bdce55c44a45fc8ec8426996572c18ecf88bd64 (patch)
tree3b3b4def69a9158b59372fd6c333f93bd4beb4a5 /src/glsl/nir/nir.h
parent20a581260633cb6d0d8ca571e7f3e886298a5733 (diff)
nir: Add a basic CSE pass
This pass is still fairly basic. It only handles ALU operations, constant loads, and phi nodes. No texture ops or intrinsics yet. Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir.h')
-rw-r--r--src/glsl/nir/nir.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 6a4b0fe511c..72dcb18d0ca 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1370,6 +1370,8 @@ bool nir_opt_global_to_local(nir_shader *shader);
bool nir_copy_prop_impl(nir_function_impl *impl);
bool nir_copy_prop(nir_shader *shader);
+bool nir_opt_cse(nir_shader *shader);
+
bool nir_opt_dce_impl(nir_function_impl *impl);
bool nir_opt_dce(nir_shader *shader);