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authorKenneth Graunke <[email protected]>2015-08-12 15:14:35 -0700
committerKenneth Graunke <[email protected]>2015-10-01 10:58:30 -0700
commit39a1d36a67974dd9fc3c0d834d6a117cdfed8f33 (patch)
tree8a552754b8dcf9f2c3accf4ef49b7be6307cc085 /src/glsl/nir/nir.h
parent1c6689bf03fe500cc1bc55d7c2039c0aa3ae095c (diff)
nir: Allow nir_lower_io() to only lower one type of variable.
We may want to use different type_size functions for (e.g.) inputs vs. uniforms. Passing in -1 for mode ignores this, handling all modes as before. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir.h')
-rw-r--r--src/glsl/nir/nir.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index d0c7b04a49f..bf5d41d43a9 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1822,6 +1822,7 @@ void nir_assign_var_locations(struct exec_list *var_list,
int (*type_size)(const struct glsl_type *));
void nir_lower_io(nir_shader *shader,
+ nir_variable_mode mode,
int (*type_size)(const struct glsl_type *));
void nir_lower_vars_to_ssa(nir_shader *shader);