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authorJason Ekstrand <[email protected]>2015-10-19 11:15:32 -0700
committerJason Ekstrand <[email protected]>2015-10-19 14:14:21 -0700
commit958fc04dc51a2561c8598f42df59e3d9139e56a7 (patch)
treeb6acf05aa073e97ae8e58647bf05c2c3e816f041 /src/glsl/nir/nir.c
parent995d9c4ac7fb046e01196cec308ebe10002a28da (diff)
parentde862f03accb12b044ced60cb98f47a055457223 (diff)
Merge remote-tracking branch 'mesa-public/master' into vulkan
Diffstat (limited to 'src/glsl/nir/nir.c')
-rw-r--r--src/glsl/nir/nir.c108
1 files changed, 88 insertions, 20 deletions
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index e12da805281..793bdafb54b 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -103,6 +103,72 @@ nir_reg_remove(nir_register *reg)
exec_node_remove(&reg->node);
}
+void
+nir_shader_add_variable(nir_shader *shader, nir_variable *var)
+{
+ switch (var->data.mode) {
+ case nir_var_local:
+ assert(!"nir_shader_add_variable cannot be used for local variables");
+ break;
+
+ case nir_var_global:
+ exec_list_push_tail(&shader->globals, &var->node);
+ break;
+
+ case nir_var_shader_in:
+ exec_list_push_tail(&shader->inputs, &var->node);
+ break;
+
+ case nir_var_shader_out:
+ exec_list_push_tail(&shader->outputs, &var->node);
+ break;
+
+ case nir_var_uniform:
+ case nir_var_shader_storage:
+ exec_list_push_tail(&shader->uniforms, &var->node);
+ break;
+
+ case nir_var_system_value:
+ exec_list_push_tail(&shader->system_values, &var->node);
+ break;
+ }
+}
+
+nir_variable *
+nir_variable_create(nir_shader *shader, nir_variable_mode mode,
+ const struct glsl_type *type, const char *name)
+{
+ nir_variable *var = rzalloc(shader, nir_variable);
+ var->name = ralloc_strdup(var, name);
+ var->type = type;
+ var->data.mode = mode;
+
+ if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) ||
+ (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT))
+ var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+
+ if (mode == nir_var_shader_in || mode == nir_var_uniform)
+ var->data.read_only = true;
+
+ nir_shader_add_variable(shader, var);
+
+ return var;
+}
+
+nir_variable *
+nir_local_variable_create(nir_function_impl *impl,
+ const struct glsl_type *type, const char *name)
+{
+ nir_variable *var = rzalloc(impl->overload->function->shader, nir_variable);
+ var->name = ralloc_strdup(var, name);
+ var->type = type;
+ var->data.mode = nir_var_local;
+
+ nir_function_impl_add_variable(impl, var);
+
+ return var;
+}
+
nir_function *
nir_function_create(nir_shader *shader, const char *name)
{
@@ -1080,31 +1146,33 @@ nir_src_as_const_value(nir_src src)
return &load->value;
}
+/**
+ * Returns true if the source is known to be dynamically uniform. Otherwise it
+ * returns false which means it may or may not be dynamically uniform but it
+ * can't be determined.
+ */
bool
-nir_srcs_equal(nir_src src1, nir_src src2)
+nir_src_is_dynamically_uniform(nir_src src)
{
- if (src1.is_ssa) {
- if (src2.is_ssa) {
- return src1.ssa == src2.ssa;
- } else {
- return false;
- }
- } else {
- if (src2.is_ssa) {
- return false;
- } else {
- if ((src1.reg.indirect == NULL) != (src2.reg.indirect == NULL))
- return false;
+ if (!src.is_ssa)
+ return false;
- if (src1.reg.indirect) {
- if (!nir_srcs_equal(*src1.reg.indirect, *src2.reg.indirect))
- return false;
- }
+ /* Constants are trivially dynamically uniform */
+ if (src.ssa->parent_instr->type == nir_instr_type_load_const)
+ return true;
- return src1.reg.reg == src2.reg.reg &&
- src1.reg.base_offset == src2.reg.base_offset;
- }
+ /* As are uniform variables */
+ if (src.ssa->parent_instr->type == nir_instr_type_intrinsic) {
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(src.ssa->parent_instr);
+
+ if (intr->intrinsic == nir_intrinsic_load_uniform)
+ return true;
}
+
+ /* XXX: this could have many more tests, such as when a sampler function is
+ * called with dynamically uniform arguments.
+ */
+ return false;
}
static void